Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
11 months ago
1.1
18.5K
Logistics Trains Circuit network

g "Manager UI of some sort?

1 year, 8 months ago

For me personally, one of THE biggest reasons to use LTN is the LTN Manager mod. The game's own statistics are generally not useful to me, but a UI which shows a centralised display of items in a transport network is very useful. Is a tool like that available for this mod? If not, is one planned?

1 year, 8 months ago

Yes it is absolutely planned for the next major update. I decided to launch without this feature so I could release before the holidays, there simply hasn't been enough time yet for me to create it.

1 year, 8 months ago

Excellent. I'm only checking mods for a friend at the moment, but I would definitely pick this mod over LTN with such a feature. Honestly, just the ability to set new train schedules without having to bottleneck through a depot would be worth its weight in gold.

1 year, 7 months ago
(updated 1 year, 7 months ago)

I was logging on to post essentially the same question. Very excited to see a manager is already in the plans!

1 year, 6 months ago

I've been using Train Log in the mean time

2 months ago

any update on this?

2 months ago

Waiting for that update :(

a month ago

Dev has stopped work, asked for someone to take over.

26 days ago

There's already a beta version available in the mod, you have to enable it via settings at startup. It's pretty good already.

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