Custom Machine Tweaker

by RRRRRz

Visual in-game editor for tweaking existing Factorio machines and buildings. Change speed, capacity, energy, modules, fluids, ranges and many other native properties, with support for modded entities and synchronized multiplayer configurations. Play the game in your way.

Tweaks
8 days ago
2.0 - 2.1
132
Manufacturing Power Cheats

Changelog

Version: 0.2.2
  Bugfixes:
    - Fixed multiplayer preview state diverging for players joining a running game.
    - Refreshed editor permissions and invalidated pending actions after administrator changes.
    - Rejected input temperatures below the selected fluid's default temperature on Factorio 2.1.22.
    - Recognized placeable mod machines regardless of their item group.
    - Paged large fluid-port grids and added direct cell navigation.
    - Rejected malformed original fluid-box references without interrupting validation.
    - Recognized and edited late-converted machines without third-party load-order dependencies.
Version: 0.2.1
  Features:
    - Added per-machine quality speed and power multipliers and module slot bonuses.
    - Added quality exponent curves with previews and undo.
    - Added a graphical fluid port editor with custom positions, flow directions and capacities.
  Changes:
    - Improved editor and dialog layouts for different resolutions and UI scales.
    - Strengthened batch, template and import validation while preserving existing values.
  Bugfixes:
    - Fixed oversized building icons and close/minimize confirmation states.
    - Fixed quality overflow, stale previews and false unsaved-change prompts.
    - Fixed fluid port conflicts across rotations and incorrect special-port diagnostics.
    - Fixed disconnected fluid ports on mirrored blueprints built by robots.
    - Preserved legacy fluid temperature settings and unlimited temperature handling on Factorio 2.1.22.