A mod that dynamicaly makes casting recipes take longer unless you use water or flouroketone to cool your products down
Small changes concerning balance, gameplay, or graphics.
Version 1.0.3 Instead of defaulting to intermediates, recipes are added to either the recipe's tab, or the main result's tab Added settings for input to water/fluoroketone ratios, so if you want to use less coolant you can Made default setting to exclude air cooled. Additionally, if casting plant is installed, will remove casting from foundry except for tungsten plates, which are required to craft it Also fixed the molten plastic reference, I keep using a "-" instead of "_"
Version 1.0.2 Recipes without a subgroup are automatically put into intermediates Now checks 'item-with-entity-data' icon(s) for generating recipe icons for recipe copies without them Now checks item icons as well as icon for generating recipe icons for recipe copies without them Now strips ingredient fluidbox_index data forcing automatic indexing. I tried detecting then setting inputs to next fluid box, but it wasn't working and I checked the recipe causing the issue and it didn't even have a fluidbox_index value. WTH (what the heck) is up with that?!? Muluna icons are a jerk. Cool mod, but I think setting icons to a mod specific function is messing with my mod's ability to create a table.deepcopy, causing my duplicated recipes to have copper images instead of aluminum. It works for everything else, but kind of annoying that it shows copper for the icon
Version 1.0.1 Fixed the recommended casting plant name from casting-plant to casting_plant
Version 1.0.0 Initial Release