A standalone fork of Companion Drones, based on the MrJakobLaich "Companion Drones for 2.0" 3.1.2 build, with fixes and focus on complete Companion autonomy. Must be run instead of the original mod, not alongside it.
Mods introducing new content into the game.
Version: 1.2.2
Date: 2026-07-19
This patch gives the companion real combat awareness: it repositions
during fights, avoids standing in fire or acid, and comes to your defense
when you're attacked.
Features:
- Companions now keep their distance from enemies while fighting
instead of standing still or drifting in close - higher-tier
equipment lets them hold a farther, safer range.
- Companions steer clear of fire and acid on the ground instead of
standing in it and taking repeated damage.
- When you're attacked, nearby armed companions break off whatever
they were doing and rush to your defense, then return to their
previous task once the threat is gone.
Bugfixes:
- Fixed companions sometimes not resuming their construction job on
their own after a fight ended.
Version: 1.2.1
Date: 2026-07-12
This patch focuses on stabilising Companion work and sharing its work load between
other Companions.
Features:
- Multiple companions working the same large task now divide it into
sections and work them in an orderly pattern instead of overlapping
and re-treading each other's routes.
Bugfixes:
- Fixed companions occasionally zig-zagging across the whole task area
instead of making steady progress.
- Fixed a crash that could occur on certain existing saves after
updating the mod.
Version: 1.2.0
Date: 2026-07-09
This patch adds tiered equipment progression (MK1-MK4) and rebalances combat
and roboport range around it.
Features:
- Companions can now be equipped with four tiers of gear (MK1-MK4) for
their roboport, shield, laser, and reactor. MK1 is cheap and needs no
research; MK2 is the free starting loadout; MK3 and MK4 are further
research-gated upgrades.
- Laser damage and range now scale with tier, and lasers stop
overkilling nearly-dead enemies.
- Max companions now increases with the "Follower robot count" research
instead of being capped at 3.
Changes:
- Removed unused leftover equipment tiers.
- The "can't support another companion" message now points to the
right research.
Balancing:
- Roboport range and shield capacity/recharge are tuned so stacking
multiple copies of the same item can't make a companion absurdly
far-reaching or unkillable.
Bugfixes:
- Fixed companions hovering near a job without starting work, caused by
a mismatch between "close enough" and the equipped roboport's actual
range.
Version: 1.1.0
Date: 2026-07-07
This patch fixes the companion abandoning large tasks partway through and
removes the old difficulty system.
Bugfixes:
- Fixed the companion abandoning or "forgetting" large tasks
(deconstruction orders, blueprints) before finishing them.
- Explicit tasks are now worked through unattended, without needing the
player to stay nearby the whole time.
- Large tasks are no longer truncated to the area around the player's
position at the moment the order was given.
- Fixed "islands" of untouched entities being left behind within an
otherwise-finished task.
- Fixed a full cargo hold causing the companion to freeze mid-task; it
now reliably returns to unload and resumes the same task.
- Fixed a resume loop where the companion endlessly circled between the
player and an already-finished or unreachable job site.
- Task selection now prefers proximity over arbitrary order, reducing
"indecisive" hopping between far-apart parts of the same task while
closer work is available. Not fully resolved yet.
Changes:
- Removed the challenge/forgiving/combined difficulty system entirely.
- The companion now always starts fully equipped with a single,
consistent set of recipes and stats.
Version: 1.0.0
Date: 2026-07-07
Initial release of this fork.
Info:
- Initial standalone fork of Companion Drones 2.0, based on the
mjlfix 3.1.2 build.