Languages: EN/RU.
Vanilla Changes:
- Piercing Shotgun Shells: moved to Military 2 and reduced pellet count to 12.
- Energy Shield MK2: increased regen rate from 12/s to 18/s. Now goes in line with +50% energy cost compared to T1 shield.
- Tank Machine gun: added +50% damage bonus.
- Tank Flamethrower: added +20% damage bonus.
- Car Machine gun: added +50% damage bonus.
- Car: buffed resistances to player's Heavy Armor level.
- Nigthvision Goggles: reduced size to 1x1.
- Discharge Defense: now scales damage with Energy weapons damage research, starting from level 2.
New equipment and items:
- Discharge defense MK2: an improved version of Discharge Defense, featuring automatic activation and increased damage.
- Personal laser defense MK2: improved version of MK1, have 18 range, 2.5 fire rate and 40 laser damage, very end-game'ish weapon.
- Portable solar panel MK2: an improved version of MK1, featuring 2x2 size and 180kw output. A good mid-game item before you get Fusion Reactor.
- Exoboots: early tier of movement equipment, unlocked earlier than Exoskeleton, has 2x2 size and only +10% movespeed bonus.
- Fission Reactor MK2: an improved fission reactor, has 1MW output.
- Medical Backpack: 3x3 sized equipment, heals player/vehicles (except spidertron) for 30/s over 10 seconds, also grants +10% movespeed.
- Engineer Backpack: 3x3 sized equipment, slows nearby enemies by 50% for 20s.
- Military Backpack: 3x3 sized equipment, spawns 1 defender drone near player every 5s if there're enemies nearby.
New weapons:
- Heavy Rifle: based on famous Bolter from WH40k, this rifle is available after Military 4 research, sporting 5 fire rate, 22 range and whopping +100% damage bonus. For the Emperor!
- Grenade Launcher: available after Military 3 research, launcher have 2 fire rate and 30 range. Uses special ammo, which is made from common Grenades/Cluster grenades, Poison/Slowdown grenades and Uranium.
- Heavy Pistol: new progression item for Pistol, featuring 3 fire rate, 15 range and insane +150% damage bonus. Initially, it has worse DPS than Submachine Gun, but it gets better and better the more armoured units you see.
- Heavy Flamethrower: improved version of standard Flamethrower, has 50% less ammo consumption modifier, +3 range and +20% damage bonus compared to it's predecessor. Unlocked at Military 5 tech.
- Mortar: a new long-range weapon to fight with nests on foot. Have 50 range, 0.25 fire rate, uses Mortar Bombs from Ironclad. Only works if AAI:Ironclad mod is installed.
- Uranium Shotgun Shell: a new late-game ammo for your shotgun taste! Unlocked at Uranium Ammo research, have 12x24 physical damage.
If Armoured Biters mod is installed:
- Fully translated to Russian language.
If KJ_Fuel mod is installed:
- Fully translated to Russian language.
If KJ_Bulldozer mod is installed:
- Bulldozer: now can use both KJ and vanilla fuel, recipe is unlocked earlier and doesn't require Blue science packs. Resistances raised to Tank levels. Happy ramming damn biter nests!
- Fully translated to Russian language.
Possible incompatibilities:
- None as of right now.