Combat Tweaks and Additions


Factorio tweaks and additions for less frustrating combat. Featuring 5 new weapons and 8 equipment items for dealing with high-evolution biters!

Content
22 hours ago
1.1 - 2.0
1.88K
Combat
Owner:
Drakelion777
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 years ago
Latest Version:
0.3.0 (22 hours ago)
Factorio version:
1.1 - 2.0
Downloaded by:
1.88K users

Languages: EN/RU.

Vanilla Changes:

  • Piercing Shotgun Shells: moved to Military 2 and reduced pellet count to 12.
  • Energy Shield MK2: increased regen rate from 12/s to 18/s. Now goes in line with +50% energy cost compared to T1 shield.
  • Tank Machine gun: added +50% damage bonus.
  • Tank Flamethrower: added +20% damage bonus.
  • Car Machine gun: added +50% damage bonus.
  • Car: buffed resistances to player's Heavy Armor level.
  • Nigthvision Goggles: reduced size to 1x1.
  • Discharge Defense: now scales damage with Energy weapons damage research, starting from level 2.

New equipment and items:

  • Discharge defense MK2: an improved version of Discharge Defense, featuring automatic activation and increased damage.
  • Personal laser defense MK2: improved version of MK1, have 18 range, 2.5 fire rate and 40 laser damage, very end-game'ish weapon.
  • Portable solar panel MK2: an improved version of MK1, featuring 2x2 size and 180kw output. A good mid-game item before you get Fusion Reactor.
  • Exoboots: early tier of movement equipment, unlocked earlier than Exoskeleton, has 2x2 size and only +10% movespeed bonus.
  • Fission Reactor MK2: an improved fission reactor, has 1MW output.
  • Medical Backpack: 3x3 sized equipment, heals player/vehicles (except spidertron) for 30/s over 10 seconds, also grants +10% movespeed.
  • Engineer Backpack: 3x3 sized equipment, slows nearby enemies by 50% for 20s.
  • Military Backpack: 3x3 sized equipment, spawns 1 defender drone near player every 5s if there're enemies nearby.

New weapons:

  • Heavy Rifle: based on famous Bolter from WH40k, this rifle is available after Military 4 research, sporting 5 fire rate, 22 range and whopping +100% damage bonus. For the Emperor!
  • Grenade Launcher: available after Military 3 research, launcher have 2 fire rate and 30 range. Uses special ammo, which is made from common Grenades/Cluster grenades, Poison/Slowdown grenades and Uranium.
  • Heavy Pistol: new progression item for Pistol, featuring 3 fire rate, 15 range and insane +150% damage bonus. Initially, it has worse DPS than Submachine Gun, but it gets better and better the more armoured units you see.
  • Heavy Flamethrower: improved version of standard Flamethrower, has 50% less ammo consumption modifier, +3 range and +20% damage bonus compared to it's predecessor. Unlocked at Military 5 tech.
  • Mortar: a new long-range weapon to fight with nests on foot. Have 50 range, 0.25 fire rate, uses Mortar Bombs from Ironclad. Only works if AAI:Ironclad mod is installed.
  • Uranium Shotgun Shell: a new late-game ammo for your shotgun taste! Unlocked at Uranium Ammo research, have 12x24 physical damage.

If Armoured Biters mod is installed:

  • Fully translated to Russian language.

If KJ_Fuel mod is installed:

  • Fully translated to Russian language.

If KJ_Bulldozer mod is installed:

  • Bulldozer: now can use both KJ and vanilla fuel, recipe is unlocked earlier and doesn't require Blue science packs. Resistances raised to Tank levels. Happy ramming damn biter nests!
  • Fully translated to Russian language.

Possible incompatibilities:

  • None as of right now.

Big thanks to:

  • MrDoomah for Nightvision code.
  • Asher_sky for Automatic Discharge Defense idea.
  • Bl4st for Better Laser Defense icons.
  • Scepheo for Grenade Launcher idea.