Planet Castra

by Bartz24

Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.

Content
6 months ago
2.0
25.2K
Factorio: Space Age Icon Space Age Mod
Combat Enemies Environment Manufacturing

i Emission, modded entities, vanilla entities.

a month ago
(updated a month ago)

modded structures dont have emission, example: signal transmitter/reciever from AAI signals its basicly a huge radar.

would it be possible to add a mod setting, where one could enter the prototype names and emission manualy?
idk, but the fact that alot of items from modded entities dont have any, like modded labs. monshine "AI research facilities" for example
I understand, there is no point in placing them on castra but still.

inserters have emission, but assemblers dont, how about making assembly machine 3 a emitter? or maybe if one adds modules if that is possible, basicly if one wants to make their base bigger vertically via modules of higher tier stuff the emission doesnt go up. building on castra might not be something alot of poeple do, just the bare minimum, but I quite like it.

I just think castra has alot of potential and hope to see it grow alittle more.
I dont know what to suggest about actualy new content, nor do I want to lock you the author in fixed direction so this is all I can come up with for now.

Thank for reading.

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