Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.
Mods introducing new content into the game.
Version: 0.5.4
Date: 2025-03-18
Bugfixes:
- Fix jammed data collector crash
Version: 0.5.3
Date: 2025-03-15
Bugfixes:
- Fix range rendering error
Version: 0.5.2
Date: 2025-03-11
Bugfixes:
- Fix combat roboport crash
Version: 0.5.0
Date: 2025-03-11
Changes:
- Added jammer radar and jammed data collector
- Drops are no longer marked for deconstruction to encourage use of belts and jammed data collectors
Version: 0.4.16
Date: 2025-03-01
Balancing:
- Reduce enemy tank electric resistance to 60%
- Significantly reduce chance of higher quality items from data collectors
Changes:
- Limited items dropped by data collectors to the max quality researched by the player as well
Version: 0.4.15
Date: 2025-02-27
Changes:
- Fix enemy quality upgrading error when trying to upgrade unsupported entities
Version: 0.4.11
Date: 2025-02-23
Changes:
- Lower enemy resistances and health
Version: 0.4.10
Date: 2025-02-22
Bugfixes:
- Fix combat roboport error
Changes:
- Updated some more technology, recipe, and item icons thanks to Gencris
- Increased holmium solution required in holmium catalyzing recipe by 50%
Version: 0.4.9
Date: 2025-02-21
Changes:
- Removed nickel from flamethrower recipes
Version: 0.4.8
Date: 2025-02-20
Changes:
- Added new technology icons thanks to Gencris
- Moved flamethrower back to logistics tech
Version: 0.4.7
Date: 2025-02-18
Bugfixes:
- Fix error when filling artillery turrets
Version: 0.4.6
Date: 2025-02-18
Bugfixes:
- Fix error when giving tank commands, combat roboports, and other misc issues due to missing caching
- Fix occasional error when enemy artillery fires
- Fix enemy base upgrading also filling player turrets and roboports
- Fix enemy base upgrading losing orientation and direction
- Fix lag spike due to pollution data caching
- Fix combat roboports losing the robot's quality
Changes:
- Move the planet further down in the list to be with other planets of similar tier
- Carbon fiber walls can now be placed on water and oceans of varying types
- Foundation can now be placed on light oil oceans
Compatibility:
- Enemy will now use Maraxis and Cerys ammo types
- Disallow rocket fuel from sulfur recipe on Cerys
Version: 0.4.5
Date: 2025-02-17
Bugfixes:
- Fix tier 1 modules not getting detected as researched for the enemy
- Fix some items not being marked for deconstruction by always marking them for deconstruction now, regardless of any roboport in range
Changes:
- Reduced chance of quality items from data collectors from 100%
- Adjusted quality formula for spawning entity quality items/entity to also account for the quality module tier unlocked
- Tier 4 modules and even higher tiers if they exist are now supported by the enemy
- Increased tank aggressiveness again
- Adjusted battlefield data packet amounts in recipes to better reflect the low amount you get
Version: 0.4.4
Date: 2025-02-16
Bugfixes:
- Fix enemy railgun turret placement error
Version: 0.4.3
Date: 2025-02-16
Bugfixes:
- Fix data collector roboport checking errors
Version: 0.4.2
Date: 2025-02-16
Bugfixes:
- Fix enemy bases not upgrading
Changes:
- Enemy tanks are slighly more aggressive to nearby player bases (actually)
Version: 0.4.1
Date: 2025-02-16
Bugfixes:
- Fix error in migration script
Version: 0.4.0
Date: 2025-02-16
Note:
- A migration script will run at the start to move data to storage due to the performance changes. This may take 5+ seconds.
Changes:
- Added flamethrower and artillery turrets back as possible enemy turrets
- Replaced enemy energy based turrets with less power demanding ones
- Performance improvements overall
- Enemy tanks are slighly more aggressive to nearby player bases
Version: 0.3.8
Date: 2025-02-13
Bugfixes:
- Reduce more lag spikes when searching for entities
Version: 0.3.7
Date: 2025-02-13
Bugfixes:
- Reduce lag spikes when searching for Data collectors
Version: 0.3.6
Date: 2025-02-12
Bugfixes:
- Reduce lag spikes due to several events coinciding and also make tank commands more performant
- Fix enemy infinite techs keeping progress when completing a level
- Fix forge not crafting turrets or walls
Changes:
- Enemy no longer researches very expensive techs without first researching some cheaper techs
Version: 0.3.5
Date: 2025-02-12
Bugfixes:
- Fix enemy infinite techs not getting removed from queue once a level is completed
- Fix enemy techs showing as level 1 in messages
Version: 0.3.4
Date: 2025-02-11
Bugfixes:
- Actually fix enemy trying to upgrade a ghost entity
Changes:
- Slow down enemy evolution by 10x+
Version: 0.3.3
Date: 2025-02-11
Bugfixes:
- Fix error when enemy tries to upgrade a ghost entity
Version: 0.3.2
Date: 2025-02-11
Bugfixes:
- Fix castra monitoring checking for radars on the player's current surface
- Fix enemy trigger researches not being finished before switching
- Fix enemy getting stuck on infinite techs
- Fix enemy research notifications always showing lowest level tech
Changes:
- Add military-grade transport belts
- Add carbon fiber walls
- Reduced chance for enemy to research high cost techs
- Removed belts, roboports, and walls as military targets ("fixes" enemies focusing on them too much)
- Add flamethrower recipe to forge
- Battery with nickel category changed to chemical plant or cryogenic plant
- Holmium catalyzing changed to foundry or assembly machine
Version: 0.3.1
Date: 2025-02-10
Compatibility:
- Remove duplicate asteroid collector tech prerequisite on Castra discovery
Changes:
- Adjusted research speed based on the number of science packs for the current enemy tech
- Display the next technology the enemy is researching if monitoring is unlocked
Version: 0.3.0
Date: 2025-02-09
Bugfixes:
- Fix enemy research speed not scaling up with enemy evolution
Changes:
- New recipes for circuits from battlefield data
- Add new recipe for iron plates
- Add new rocket fuel from sulfur recipe
- Increase iron ore chance from the basic nickel recipe
- Reduced Castra evolution speed at higher evolutions
- Add new technology and shortcut to allow monitoring the enemy's current research speed and research
- Reduced flat damage resistances on enemies
- Modified hydrogen sulfide electrolysis recipe to be faster and reduce sulfur byproduct
Version: 0.2.2
Date: 2025-02-07
Bugfixes:
- Fix flamethrowers generating as they currently don't work without oil hooked up
- Fix alternative recipes not having recipe signals and overriding default option for "Set recipe" (github #10)
Changes:
- Increase resistances on Data collector and Castra enemy tanks
- Remove minimum range from enemy tanks
- Move alternative recipes to a new subgroup
Localization:
- Add zh-CN translation from rlcyyg1108 (github #11)
Version: 0.2.1
Date: 2025-02-06
Bugfixes:
- Fix recycling and hidden recipes counting as unlocking enemy recipes (enemy bases had atomic bombs too early)
- Fix hand crafting being removed on recipes added to the forge
Changes:
- Increase enemy density the further away from the center of the map
Version: 0.2.0
Date: 2025-02-05
Breaking changes:
- Fixed forge hitboxes and pipe connections to be centered. This will break existing builds with the forge!
Bugfixes:
- Fix error when upgrading base without power
Changes:
- Reduce chance for spawning item by data collector to 10% when there is very little pollution
- Data collectors increase evolution slightly when they spawn items
- Reduced data collector item/tank spawn rate
Compatibility:
- Fix compatibility with mods adding new military recipes including Tiberium
- Fix compatibility with Assembler Pipe Passthrough
Version: 0.1.10
Date: 2025-02-05
Bugfixes:
- Fix enemy force not placing walls and turrets until after their first research
Changes:
- Increase minimum research speed of enemy by 5x
- Increase chance for a base to spawn with turrets
- Increase enemy research speed bonus from lab speed techs
Version: 0.1.9
Date: 2025-02-04
Bugfixes:
- Fix combot roboport error
- Fix destroyer with battlefield data recipe
Changes:
- Add combot robot with battlefield data recipes to infinite productivity tech
- Adjust infinite productivity tech counts to scale faster and some start with higher counts
Localization:
- Merge French translation from Fr-Dae (github #7)
Version: 0.1.8
Changes:
- Add new Carbon from gunpowder recipe for an early game source of fuel if you need to start from scratch
- Add new Combot robot recipes using Battlefield data packets
- Add Poison/Slowdown capsules from sulfur recipes
- Removed empty line in descriptions which had existing text (Still working on fixing empty lines for new ones)
- Adjust Data collector collision and selection boxes and logic for spawning items to avoid lost items
- Add sulfur input to reverse cracking recipe
Bugfixes:
- Fix Combat roboport not being minable
- Fix Biolab not accepting Battlefield science packs
Version: 0.1.7
Date: 2025-01-29
Changes:
- Change Tungsten carbide to Millerite in the Speed module 4 if Tier 4 Modules is installed
- Change Castra discovery to require Asteroid collector tech if Asteroid collector is its own tech (Muluna compatibility)
- Update tips and tricks and item descriptions to be clearer about Battlefield data packets are obtained
- Removed tips and tricks page for data emissions and moved to entity descriptions
Bugfixes:
- Fix tips and tricks startup error
- Fix error when infinite techs are split into multiple techs by another mod
Version: 0.1.6
Date: 2025-01-28
Bugfixes:
- Fix error due to typo-ed deletion of code
Version: 0.1.5
Date: 2025-01-28
Bugfixes:
- Fix Forge only being craftable by itself
Version: 0.1.4
Date: 2025-01-28
Bugfixes:
- Fix error when neither Maraxsis nor Landing Pad Research is installed
- Fix error when Maraxsis is installed but not Landing Pad Research (Issue #1)
- Fix error on tick before Castra surface is generated
Version: 0.1.3
Date: 2025-01-27
Changes:
- Castra enemies start with gun turrets and stone walls immediately
- Cargo landing pad research mod is now optional
Bugfixes:
- Fix Alien Biomes error (removed decoratives just get removed for now)
- Fix error when subgroup does not exist when checking recipes
- Fix error when certain vanilla military techs are changed to trigger techs
Version: 0.1.2
Date: 2025-01-26
Changes:
- Add compatibility with Maraxsis cargo landing pad research instead of fully overriding it
- Add compatibility with Cerys by adding holmium with millerite recipe to holmium productivity tech
- Add compatibility with Muluna by adding electric engine unit to engine productivity tech and making recipe longer
- Removed graphics mod prereq and moved graphics to this mod itself
- Change Castra pressure to 1254 from 1200
- Add missing condition for the Battlefield science pack
- Add unique asteroid spawning ratios to/from Castra
Bugfixes:
- Fix error from mods with research progress products in recipes
Version: 0.1.1
Date: 2025-01-25
Changes:
- Fix tips and tricks page generation error
Version: 0.1.0 Date: 2025-01-25