Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.
Mods introducing new content into the game.
Version: 0.5.3 Date: 2025-03-15 Bugfixes: - Fix range rendering error
Version: 0.5.2 Date: 2025-03-11 Bugfixes: - Fix combat roboport crash
Version: 0.5.0 Date: 2025-03-11 Changes: - Added jammer radar and jammed data collector - Drops are no longer marked for deconstruction to encourage use of belts and jammed data collectors
Version: 0.4.16 Date: 2025-03-01 Balancing: - Reduce enemy tank electric resistance to 60% - Significantly reduce chance of higher quality items from data collectors Changes: - Limited items dropped by data collectors to the max quality researched by the player as well
Version: 0.4.15 Date: 2025-02-27 Changes: - Fix enemy quality upgrading error when trying to upgrade unsupported entities
Version: 0.4.11 Date: 2025-02-23 Changes: - Lower enemy resistances and health
Version: 0.4.10 Date: 2025-02-22 Bugfixes: - Fix combat roboport error Changes: - Updated some more technology, recipe, and item icons thanks to Gencris - Increased holmium solution required in holmium catalyzing recipe by 50%
Version: 0.4.9 Date: 2025-02-21 Changes: - Removed nickel from flamethrower recipes
Version: 0.4.8 Date: 2025-02-20 Changes: - Added new technology icons thanks to Gencris - Moved flamethrower back to logistics tech
Version: 0.4.7 Date: 2025-02-18 Bugfixes: - Fix error when filling artillery turrets
Version: 0.4.6 Date: 2025-02-18 Bugfixes: - Fix error when giving tank commands, combat roboports, and other misc issues due to missing caching - Fix occasional error when enemy artillery fires - Fix enemy base upgrading also filling player turrets and roboports - Fix enemy base upgrading losing orientation and direction - Fix lag spike due to pollution data caching - Fix combat roboports losing the robot's quality Changes: - Move the planet further down in the list to be with other planets of similar tier - Carbon fiber walls can now be placed on water and oceans of varying types - Foundation can now be placed on light oil oceans Compatibility: - Enemy will now use Maraxis and Cerys ammo types - Disallow rocket fuel from sulfur recipe on Cerys
Version: 0.4.5 Date: 2025-02-17 Bugfixes: - Fix tier 1 modules not getting detected as researched for the enemy - Fix some items not being marked for deconstruction by always marking them for deconstruction now, regardless of any roboport in range Changes: - Reduced chance of quality items from data collectors from 100% - Adjusted quality formula for spawning entity quality items/entity to also account for the quality module tier unlocked - Tier 4 modules and even higher tiers if they exist are now supported by the enemy - Increased tank aggressiveness again - Adjusted battlefield data packet amounts in recipes to better reflect the low amount you get
Version: 0.4.4 Date: 2025-02-16 Bugfixes: - Fix enemy railgun turret placement error
Version: 0.4.3 Date: 2025-02-16 Bugfixes: - Fix data collector roboport checking errors
Version: 0.4.2 Date: 2025-02-16 Bugfixes: - Fix enemy bases not upgrading Changes: - Enemy tanks are slighly more aggressive to nearby player bases (actually)
Version: 0.4.1 Date: 2025-02-16 Bugfixes: - Fix error in migration script
Version: 0.4.0 Date: 2025-02-16 Note: - A migration script will run at the start to move data to storage due to the performance changes. This may take 5+ seconds. Changes: - Added flamethrower and artillery turrets back as possible enemy turrets - Replaced enemy energy based turrets with less power demanding ones - Performance improvements overall - Enemy tanks are slighly more aggressive to nearby player bases
Version: 0.3.8 Date: 2025-02-13 Bugfixes: - Reduce more lag spikes when searching for entities
Version: 0.3.7 Date: 2025-02-13 Bugfixes: - Reduce lag spikes when searching for Data collectors
Version: 0.3.6 Date: 2025-02-12 Bugfixes: - Reduce lag spikes due to several events coinciding and also make tank commands more performant - Fix enemy infinite techs keeping progress when completing a level - Fix forge not crafting turrets or walls Changes: - Enemy no longer researches very expensive techs without first researching some cheaper techs
Version: 0.3.5 Date: 2025-02-12 Bugfixes: - Fix enemy infinite techs not getting removed from queue once a level is completed - Fix enemy techs showing as level 1 in messages
Version: 0.3.4 Date: 2025-02-11 Bugfixes: - Actually fix enemy trying to upgrade a ghost entity Changes: - Slow down enemy evolution by 10x+
Version: 0.3.3 Date: 2025-02-11 Bugfixes: - Fix error when enemy tries to upgrade a ghost entity
Version: 0.3.2 Date: 2025-02-11 Bugfixes: - Fix castra monitoring checking for radars on the player's current surface - Fix enemy trigger researches not being finished before switching - Fix enemy getting stuck on infinite techs - Fix enemy research notifications always showing lowest level tech Changes: - Add military-grade transport belts - Add carbon fiber walls - Reduced chance for enemy to research high cost techs - Removed belts, roboports, and walls as military targets ("fixes" enemies focusing on them too much) - Add flamethrower recipe to forge - Battery with nickel category changed to chemical plant or cryogenic plant - Holmium catalyzing changed to foundry or assembly machine
Version: 0.3.1 Date: 2025-02-10 Compatibility: - Remove duplicate asteroid collector tech prerequisite on Castra discovery Changes: - Adjusted research speed based on the number of science packs for the current enemy tech - Display the next technology the enemy is researching if monitoring is unlocked
Version: 0.3.0 Date: 2025-02-09 Bugfixes: - Fix enemy research speed not scaling up with enemy evolution Changes: - New recipes for circuits from battlefield data - Add new recipe for iron plates - Add new rocket fuel from sulfur recipe - Increase iron ore chance from the basic nickel recipe - Reduced Castra evolution speed at higher evolutions - Add new technology and shortcut to allow monitoring the enemy's current research speed and research - Reduced flat damage resistances on enemies - Modified hydrogen sulfide electrolysis recipe to be faster and reduce sulfur byproduct
Version: 0.2.2 Date: 2025-02-07 Bugfixes: - Fix flamethrowers generating as they currently don't work without oil hooked up - Fix alternative recipes not having recipe signals and overriding default option for "Set recipe" (github #10) Changes: - Increase resistances on Data collector and Castra enemy tanks - Remove minimum range from enemy tanks - Move alternative recipes to a new subgroup Localization: - Add zh-CN translation from rlcyyg1108 (github #11)
Version: 0.2.1 Date: 2025-02-06 Bugfixes: - Fix recycling and hidden recipes counting as unlocking enemy recipes (enemy bases had atomic bombs too early) - Fix hand crafting being removed on recipes added to the forge Changes: - Increase enemy density the further away from the center of the map
Version: 0.2.0 Date: 2025-02-05 Breaking changes: - Fixed forge hitboxes and pipe connections to be centered. This will break existing builds with the forge! Bugfixes: - Fix error when upgrading base without power Changes: - Reduce chance for spawning item by data collector to 10% when there is very little pollution - Data collectors increase evolution slightly when they spawn items - Reduced data collector item/tank spawn rate Compatibility: - Fix compatibility with mods adding new military recipes including Tiberium - Fix compatibility with Assembler Pipe Passthrough
Version: 0.1.10 Date: 2025-02-05 Bugfixes: - Fix enemy force not placing walls and turrets until after their first research Changes: - Increase minimum research speed of enemy by 5x - Increase chance for a base to spawn with turrets - Increase enemy research speed bonus from lab speed techs
Version: 0.1.9 Date: 2025-02-04 Bugfixes: - Fix combot roboport error - Fix destroyer with battlefield data recipe Changes: - Add combot robot with battlefield data recipes to infinite productivity tech - Adjust infinite productivity tech counts to scale faster and some start with higher counts Localization: - Merge French translation from Fr-Dae (github #7)
Version: 0.1.8 Changes: - Add new Carbon from gunpowder recipe for an early game source of fuel if you need to start from scratch - Add new Combot robot recipes using Battlefield data packets - Add Poison/Slowdown capsules from sulfur recipes - Removed empty line in descriptions which had existing text (Still working on fixing empty lines for new ones) - Adjust Data collector collision and selection boxes and logic for spawning items to avoid lost items - Add sulfur input to reverse cracking recipe Bugfixes: - Fix Combat roboport not being minable - Fix Biolab not accepting Battlefield science packs
Version: 0.1.7 Date: 2025-01-29 Changes: - Change Tungsten carbide to Millerite in the Speed module 4 if Tier 4 Modules is installed - Change Castra discovery to require Asteroid collector tech if Asteroid collector is its own tech (Muluna compatibility) - Update tips and tricks and item descriptions to be clearer about Battlefield data packets are obtained - Removed tips and tricks page for data emissions and moved to entity descriptions Bugfixes: - Fix tips and tricks startup error - Fix error when infinite techs are split into multiple techs by another mod
Version: 0.1.6 Date: 2025-01-28 Bugfixes: - Fix error due to typo-ed deletion of code
Version: 0.1.5 Date: 2025-01-28 Bugfixes: - Fix Forge only being craftable by itself
Version: 0.1.4 Date: 2025-01-28 Bugfixes: - Fix error when neither Maraxsis nor Landing Pad Research is installed - Fix error when Maraxsis is installed but not Landing Pad Research (Issue #1) - Fix error on tick before Castra surface is generated
Version: 0.1.3 Date: 2025-01-27 Changes: - Castra enemies start with gun turrets and stone walls immediately - Cargo landing pad research mod is now optional Bugfixes: - Fix Alien Biomes error (removed decoratives just get removed for now) - Fix error when subgroup does not exist when checking recipes - Fix error when certain vanilla military techs are changed to trigger techs
Version: 0.1.2 Date: 2025-01-26 Changes: - Add compatibility with Maraxsis cargo landing pad research instead of fully overriding it - Add compatibility with Cerys by adding holmium with millerite recipe to holmium productivity tech - Add compatibility with Muluna by adding electric engine unit to engine productivity tech and making recipe longer - Removed graphics mod prereq and moved graphics to this mod itself - Change Castra pressure to 1254 from 1200 - Add missing condition for the Battlefield science pack - Add unique asteroid spawning ratios to/from Castra Bugfixes: - Fix error from mods with research progress products in recipes
Version: 0.1.1 Date: 2025-01-25 Changes: - Fix tips and tricks page generation error
Version: 0.1.0 Date: 2025-01-25