Planet Castra

by Bartz24

Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.

Content
a day ago
2.0
5.82K
Factorio: Space Age Icon Space Age Mod
Combat Enemies Environment Manufacturing

b Crash

a month ago

The mod Castra (0.1.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event castra::on_tick (ID 0)
LuaItemStack API call when LuaItemStack was invalid for read.
stack traceback:
[C]: in function 'index'
__castra
/control.lua:369: in function 'update_combat_roboports'
castra/control.lua:477: in function <castra/control.lua:474>

a month ago
(updated a month ago)

Please fix it. I cannot continue with my save. This error happens about 1 minute after load. This bug appeared only after switch to 0.1.8.
I tried to load my save with 0.1.7 but the crash appears the same way :(
UPDATE:
As a temporarily fix I loaded the save with Creative mode and deleted all combat roboports that were visible using a magic wand. They crash no longer happens.

a month ago

Should be fixed in 0.1.9.
Let me know if that doesn't fix it.

a month ago

Should be fixed in 0.1.9.
Let me know if that doesn't fix it.

Unfortunately I cannot say did you fix fixed the crash because I deleted combat roboports in 0.17 where bug existed, and bug stop appearing. Now it is also does not apper in 0.1.9. What condition caused the crash and it is still persists in 0.1.9 is unknown. But still thanks for the fix. Keep up the good work. Nice mod.

New response