Planet Castra

by Bartz24

Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.

Content
a day ago
2.0
5.82K
Factorio: Space Age Icon Space Age Mod
Combat Enemies Environment Manufacturing

b Also crash on startup

a month ago
(updated a month ago)
Failed to load mods: __castra__/prototypes/recipe-updates.lua:56: attempt to index field '?' (a nil value)
stack traceback:
    __castra__/prototypes/recipe-updates.lua:56: in main chunk
    [C]: in function 'require'
    __castra__/data-updates.lua:1: in main chunk

Mods to be disabled:
• castra (0.1.2)

This works for me to fix it though for the mentioned recipe-updates line 56
if not item.subgroup or not containsValue(data.raw["item-subgroup"], item.subgroup) or data.raw["item-subgroup"][item.subgroup].group ~= "combat" then

a month ago

Fixed in 0.1.3. Thanks for the fix. I don't see any issues with that

New response