Planet Castra

by Bartz24

Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.

Content
a day ago
2.0
5.82K
Factorio: Space Age Icon Space Age Mod
Combat Enemies Environment Manufacturing

i enemies

a month ago

Enemies missing atm,right ?...

a month ago

The enemies on this planet use the normal weapons the player uses including turrets and walls, all the way up to railguns.
It used to be that you would get about a 30 min grace period before the enemy researched turrets, but 0.1.3 starts the enemy with turrets and walls.

I need to add screenshots to this mod page and better explain this in the tips and tricks.

a month ago

Wait, enemies on this planet are humans that actually build full entire bases you have to breach and such like a PvP scenario? I was a bit confused by the actual portal, description, that sounds really intresting, you should definitely add screenshots, because that sounds really intresting, I don't think any other mods have ever added enemy AI engineers.

a month ago

Wait that actually crazy, I thought it just add some biter reskin from initial description. You should advertising that more. Though how will this interact with heavily modded weapon technology

a month ago
(updated a month ago)

Yeah, I'll be grabbing screenshots over the coming days from a more real save. I did forego having an enemy "player" so they're more of a god player. Trying to stay somewhat low on the UPS demand.
Support for modded ammo and weapons would definitely be cool to see. Have to make sure it works as a concept first before adding all that.

a month ago

You should totally make this planet run by Skynet-like entity. It went dormant after eradicating its creators, until you woke it up! Thankfully, your own tech isn't susceptible to hacking due to its more analog/mechanical nature. Enemy units will be robots! Start with T(terminator)-series androids(infantry), then add G(ground)-series drones(tanks), then A(aerial)-series aircraft if aircraft mod installed...

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