Cargo ICBM GUI Fork [Dev AFK until July]

by TheDaud

SPACE AGE DELIVERY ROCKET SILO: Adds per-silo destination selection and distance balancing to Cargo ICBM-style direct cargo pod launches. Circuit launch.

Content
21 days ago
2.0
47
Planets Transportation Logistics Logistic network Circuit network

g Can not make Provisional Rocket

19 days ago


the provisional rocket for Lignumis can not be made in Burner or Steam Assemblers as I do not think either can use liquids in recipes.
Meanwhile the Provisional silo takes rocket parts. so I can not leave Lignumis for Nauvis.
I do believe it would be best to leave the provisional silo out of modifications to from this mod as it does not work like normal silos. It is one use and one locational.

19 days ago

It also turned in to a normal rocket silo when i picket it up?

19 days ago

I tried to make it compatible with mods like that but clearly failed at Lignumis.

I will make an update on Monday.

After downloading those mod files to get the exact entity names I will make the content for it but have it disabled by default as I'm sure at first there will be a lot of bugs like with the provisional silo pick up etc.

As I am not familiar with the provisional silo and won't look at the files until Monday, can you give me a mental image of how the Rocket Silo interactions in that mod work? I am assuming the silo that turned into a normal one when picked up wasn't used? And that once a provisional is used it leaves behind some kind of "used rocket silo building"? One locational also makes me think it has a gui when placed similar to what my mod has (my original Idea was something closer to this to prevent the weird silo changing into wrong thing issues) or you mean it just behaves like the vanilla space age rocket silo only able to launch into orbit above its source surface?

Instead of crafting a fully loaded provisional silo I will also try to patch in the ICBM behaviour, rocket part consumption, destination selection as it supports copy paste, and potentially reduce the "launch cost part " of the provisional silo recipe to balance the cost of making the rocket parts externally (please advise on the new cost of the provisional silo reflecting on your suggestion for the Lignumis specific rocket part later in the message) if that is how it is made and operated instead of feeding it things like the vanilla silo until rocket progress is 100% as I understand it now.

I will likely make the provisional silos work with interplanetary surface launches etc, gated by a mod setting (Lignumis content: off by default), and gravity launch + distance cost scaling, tied to the existing settings that toggle these balance changes.

Having a steam assembler rocket part is a content gap I have not considered and a Lignumis specific rocket part would probably be needed to also be made in those steam and burner assemblers from what you've said.

Please suggest two recipes if you can as you've played the Lignumis mod:
- a generic steam and/or burner rocket part
- a Lignumis rocket part
- any other rocket part recipes that are missing in the line up, with the matching machines they would be available to craft in

Other than adding your suggestions for these recipes I'd also like to add their comedic flavour text descriptions.

I try to screen ideas in order of:
1. Good grammatical flow quality like alliteration, rule of three etc.
2. Suggestions about factorio balancing and lore worded as pseudoscience like refering to the 1.0 fish = space science or the rocket part recipe crafted in the electromechanic facility is to make quality rocket parts easier to make.
3. General sci fi references like the dune one for the biological rocket part or the mad max one for the diesel one.
4. Nothing that anthropomorphises the rocket part or breaks the 4th wall

So if you can come up with descriptions for your recipes that follow the rules for consistency I will add those too.

Thank you for playtesting!

19 days ago
(updated 19 days ago)

The provisional rocket is not a ordinary rocket port ment for repeated use, in a normal lignumis play through you go through a "prologue" on lignumis, when the provisional rocket port is done building its rocket it turns in to a large "chest" with a button to go to Nauvis, when you press that button you crash on Nauvis with the items loaded in to that "chest".

When you launch to Nauvis the Provisional Rocket Port is completely destroyed and lit on fire.

Later on when you start getting space platforms you return to lignumis to make a real factory with a normal rocket silo to start using the planets resources for real.

19 days ago

The "prologue" is burner and steam based as you do not unlock electricity until you get to Nauvis.

18 days ago

Now for the late game lignumis rocket the micro rocket is already quite thematic as you make low density structures out of plastic wood and gold, rocket fuel out of peat and woodpulp and Processing units out of plastitc gold cable wooden circuits and wood pulp. (plastic gotten by wood eating bacteria).

Given that lignumis materials are wood gold and steam the one way of making it a specific recipe is keeping the one you have now adding the text to "it worked once it can work again" (if you revert the provisional rocket to what it was before) or make it need lots of steam instead of fuel and saying that high enough pressure steam work well enough to escape this low gravity.

or a golden rocket to "bring capitalism to the space communists" as a reference to Red alert 3

10 days ago

How did it go?

7 days ago

Ive not had time to work on it yet.

Thank you for the suggestions I'll use them.

I'm not sure when I'll be able to start development again as life has been busy.

I hope you understand:(

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