Biter Cleanup


Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.

Tweaks
14 days ago
2.0
4.18K
Enemies Environment

g Atomic Black scorch Cleanup

6 months ago

Сan you create a mod that removes black scorch from atomic bomb explosion?

6 months ago

Sure, I'll take a stab at it. Shouldn't take too long but no guarantees, I'll let you know when it's done.

6 months ago

Here you go.

I make no guarantees about its performance - it shouldn't be too egregious but I definitely didn't put much effort into optimising this so it could lag, especially if you have a lot of surfaces in your save.

I'm planning a new version of all my environment mods at some point in the future that should dramatically improve performance and aesthetics, but there's no estimate on when that'll be a thing. Enjoy this in the meantime though, and feel free to report anything game-breaking, I don't mind making fixes in the interim.

6 months ago

Excellent, thank you very much for your work!

2 months ago

I'm planning a new version of all my environment mods at some point in the future
Has this happened yet? Just curious, because I read something about performance improvements in the changelog :)

2 months ago

It's in the works, but not ready yet. It turns out coming up with a well-optimised algorithm for something this complex is... complex. I have some ideas but I'll need to sit down and test them, which could end up taking a while.

a month ago

Is there any discord server, github page or something like that where the community could help? :D

15 days ago

There is not - there is, however, a new release of this mod that has the new optimised algorithm. Now that it's finished and tested, I just need to adapt it to the other mods (Tree Healing and Nuclear Scorch Decay) and all should be well.

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