Biter Cleanup


Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.

Tweaks
a month ago
2.0
4.48K
Enemies Environment

g Atomic Black scorch Cleanup

7 months ago

Сan you create a mod that removes black scorch from atomic bomb explosion?

7 months ago

Sure, I'll take a stab at it. Shouldn't take too long but no guarantees, I'll let you know when it's done.

7 months ago

Here you go.

I make no guarantees about its performance - it shouldn't be too egregious but I definitely didn't put much effort into optimising this so it could lag, especially if you have a lot of surfaces in your save.

I'm planning a new version of all my environment mods at some point in the future that should dramatically improve performance and aesthetics, but there's no estimate on when that'll be a thing. Enjoy this in the meantime though, and feel free to report anything game-breaking, I don't mind making fixes in the interim.

7 months ago

Excellent, thank you very much for your work!

3 months ago

I'm planning a new version of all my environment mods at some point in the future
Has this happened yet? Just curious, because I read something about performance improvements in the changelog :)

3 months ago

It's in the works, but not ready yet. It turns out coming up with a well-optimised algorithm for something this complex is... complex. I have some ideas but I'll need to sit down and test them, which could end up taking a while.

2 months ago

Is there any discord server, github page or something like that where the community could help? :D

a month ago

There is not - there is, however, a new release of this mod that has the new optimised algorithm. Now that it's finished and tested, I just need to adapt it to the other mods (Tree Healing and Nuclear Scorch Decay) and all should be well.

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