Overview
A simple mod that deletes the nasty-ass decal textures biters leave behind once the nests have been cleared out. It isn't fancy, it isn't pretty, it just deletes them with no fading or anything - though it does do it in a random order so it at least emulates a natural process. But with any luck you'll be away from the scene of the crime when it happens so it won't matter either way.
Any biter creep decal on Nauvis that isn't near a spawner, worm, or corpse thereof will be deleted.
How it works
Every 10 minutes, a list is compiled of all biter creep decals on Nauvis. It then checks one decal from this list at random every 10 ticks to check if it's within 32 tiles of a nest. If no spawners, worms or corpses thereof are found within that radius, the decal is deleted, along with any decals within 8 tiles of it that may be found in biter creep but can also appear elsewhere. (All numerical values can be tweaked in settings.)
Once a list is compiled, subsequent list compilation will be skipped unless every decal on the current list has been checked exactly once. This ensures that all leftover creep will be cleaned, no exceptions.
Compatibility
It should work with any entities that use the types "unit-spawner" or "turret" (which is how worms are classified) and which are tagged with "placeable-enemy". This means it should work with modded spawners like those from Armoured Biters, and modded worms too (though I don't know of any examples). It hasn't been rigorously tested though.