Yeah I can see why that might be a bit much.
I'm just excited about the possibilities that this mod adds to the game, I might've gotten a bit carried away lol
I am not playing with BM: Industry, I am only using this mod as a sort of standalone addition to my gameplay, but yeah I see why these values are this way to work with that industrial level production needed for the other mods in your modpack.
I know that I might come off as needy, but I think that this particular mod could really benefit from the ability for people to tweak the growth rates and harvest yields of the berries, as it would introduce a level of scarcity to incentivize the player to setup more infrastructure just to survive.
Of course, this would functionally hinder the main point of the berries as an industrial ingredient in progression in your modpack,
so maybe add the option with a warning saying that tweaking this could be bad for playing with BM: Industry?
Nice, I can't wait to see the map options added!
Here's my thoughts on the balancing of the food items themselves:
"bm-berry" - Saturation is in a good spot, but I personally don't think they should give the energized buff, that should be reserved for the berry paste.
"bm-berry-paste" - Good, no notes.
"nutrients" - Should provide even less saturation, 10 maybe?
"bm-nutrient-paste" - Should probably provide less saturation, 40 maybe?
"raw-fish" - Good, no notes.
"bm-canned-fish" - Good, I would suggest lowering the saturation slightly to penalize canning it over having fresh fish, but that's just my opinion.
"yumako" - Good, no notes.
"yumako-mash" - Good, no notes.
"jellynut" - Good, no notes.
"jelly" - Maybe also give the malnourished debuff from eating this? Up to you.
"bioflux" - Good, but should probably also give energized buff.
"bm-nutrient-slurry" - Good, no notes.
"bm-fortified-nutrient-slurry" - Good, no notes.
"bm-demolisher-meat" - Good, no notes.
"bm-demolisher-meat-barrel" - Good, no notes.
"uranium-235" - Good, no notes.
Specific changes to the recipes:
-
Berry paste recipe shouldn't return the seeds, as to incentivize a splitter setup for turning a specific portion of the berries back into seeds.
-
Nutrient Slurry and Fortified Nutrient Slurry should need water, not steam to craft.
Something I'd love to see for the berry plants would be different spawning behavior, such as a map option of only spawning large berry bush groups near biter nests. (less frequent singular bushes would still spawn)