Belt Counter 3.0

by Phalke

Factorio but you don't need math anymore. Updated by Alphakilo, ReUpdated by Phalke. Maintained for Factorio 2.1 with persistent throughput measurement and circuit output.

Utilities
4 days ago
2.1
14
Logistics Circuit network

Changelog

Version: 0.3.1
Date: 2026-10-04
  Changes:
    - Updated for Factorio 2.1; retained mod, entity, item and recipe names.
    - Replaced the unused legacy library bundle with direct Factorio event handling.
    - Retained the eight-second throughput average, 25-tick display updates and rounded-up circuit output.
    - Replaced shifting history arrays with a fixed-size rolling buffer.
    - Added German names and descriptions explaining pulse input and output setup.
  Bugfixes:
    - Persist counter state in storage instead of the obsolete global variable.
    - Avoid on_load writes and overwritten lifecycle handlers.
    - Recover existing counters on all surfaces during initialization and configuration changes.
    - Handle construction and mining on space platforms, cloning and silent script destruction.
    - Use the current rendering target format and LuaRenderObject.destroy call.
    - Preserve output signal quality and clamp circuit values to the supported integer range.
    - Unlock the recipe when adding the mod after circuit-network research.