Factorio but you don't need math anymore. Updated by Alphakilo, ReUpdated by Phalke. Maintained for Factorio 2.1 with persistent throughput measurement and circuit output.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.3.1
Date: 2026-10-04
Changes:
- Updated for Factorio 2.1; retained mod, entity, item and recipe names.
- Replaced the unused legacy library bundle with direct Factorio event handling.
- Retained the eight-second throughput average, 25-tick display updates and rounded-up circuit output.
- Replaced shifting history arrays with a fixed-size rolling buffer.
- Added German names and descriptions explaining pulse input and output setup.
Bugfixes:
- Persist counter state in storage instead of the obsolete global variable.
- Avoid on_load writes and overwritten lifecycle handlers.
- Recover existing counters on all surfaces during initialization and configuration changes.
- Handle construction and mining on space platforms, cloning and silent script destruction.
- Use the current rendering target format and LuaRenderObject.destroy call.
- Preserve output signal quality and clamp circuit values to the supported integer range.
- Unlock the recipe when adding the mod after circuit-network research.