This mod is my attempt to expand Factorio with a non-metal intermediate in a stockalike fashion. It’s used for products that might need an insulating or elastic material before oil processing is available. Therefore a burner chemical plant is provided so the engineer can dive into chemistry right from the get-go.
Customization:
This mod features a wide range of Mod Settings to customize the experience to your needs:
- Simple Mode: Just Coal + Water → Synthetic bar. No new fluids or resources
- Increase abundance of Coal on the map
- Choose between various icons for fluids and items
- Optional new resource to use alongside Coal
- Enable new optional recipes to combine and interact with oil processing
- Remove ingredients from certain recipes
To tweak the recipes further install Full Control. Required energy and amount of ingredient/product can be set for almost any of the mods recipes. Tweaked values remain effective even after removing Full Control!
If you feel like a critical setting is missing, please make a suggestion in the Discussion tab.
(Mod settings might expand depending on enabled mods.)
Compatibility:
- Space Age
- FDSL Required for certain Mod Settings
- AAI Industry
- Crushing Industry
- Scrappy Industry
- Any Planet Start (Vulcanus, Fulgora and Gleba)
Should generally be compatible with other mods or at least not interfere with them.
Motivation:
It always seemed odd to make circuits out of metals alone, so I’m trying to modify that.
Credits:
AI:
I have not used AI for the creation of this mod.