Basic Chemistry


Adds a basic chemical production chain for a crude plastic from coal to the early game and onwards.

Content
3 days ago
2.0 - 2.1
426
Mining Fluids Manufacturing
Owner:
EleusisLaArwall
Source:
https://github.com/EleusisLaArwall/ba...
Homepage:
N/A
License:
MIT
Created:
11 months ago
Latest Version:
0.3.2 (3 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
426 users

This mod is my attempt to expand Factorio with a non-metal intermediate in a stockalike fashion. It’s used for products that might need an insulating or elastic material before oil processing is available. Therefore a burner chemical plant is provided so the engineer can dive into chemistry right from the get-go.

Customization:

This mod features a wide range of Mod Settings to customize the experience to your needs:
- Simple Mode: Just Coal + Water → Synthetic bar. No new fluids or resources
- Increase abundance of Coal on the map
- Choose between various icons for fluids and items
- Optional new resource to use alongside Coal
- Enable new optional recipes to combine and interact with oil processing
- Remove ingredients from certain recipes

To tweak the recipes further install Full Control. Required energy and amount of ingredient/product can be set for almost any of the mods recipes. Tweaked values remain effective even after removing Full Control!
If you feel like a critical setting is missing, please make a suggestion in the Discussion tab.

(Mod settings might expand depending on enabled mods.)

Compatibility:

Should generally be compatible with other mods or at least not interfere with them.

Motivation:

It always seemed odd to make circuits out of metals alone, so I’m trying to modify that.

Credits:

AI:

I have not used AI for the creation of this mod.