Nope, I think you still misunderstand how the payload system works.
Explosives (the item, not any "explosives ammo") increase the spread of other payload items - not explosion radius.
Here some examples:
1 Nuke + 100 Explosives = One inaccurate explosion
10 Nukes + 100 Explosives = 10 explosions scattered around a large area
10 Nukes without explosives = 10 explosions very close to the targeted center
The script "unpacks" ammo items and uses them as if they were fired from a weapon. Explosives are no ammo item and are just used as some kind of modifier. If you want higher accuracy use lubricant barrels, they decrease the spread even further.