Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
11 months ago
1.1
12.9K
Combat Circuit network

Changelog

Version: 0.1.4
Date: 2023-05-29
  Added:
    - Missile now takes time to reach the target
    - Missile marker on map
Version: 0.1.3
Date: 2023-05-11
  Added:
    - Fluid Tank for missile silo (holds 10000 l light oil) automatically spawned when silo is placed
    - Missiles need fuel to launch now
      How the fuel calculation works:
      Flat 1000 l light-oil for start, then additional consumption based on distance
      Additional consumption falls off the further the missile should fly
      Means it should never exceed 6000 l in total
  Changed:
    - New missile graphics
    - Made missile connector and tank indestructible
  Changed-Internal:
    - Different automatic semi-automatic problem solving functions
      Chat commands to trigger these functions ("/bm_repair", "bm_list" and "bm_debug")
      Please only use them if you are having problems with the silos. Usually they are called automatically when a new update needs them
    - Reworked some of functions to be a lot more performance friendly
Version: 0.1.2
Date: 2023-05-10
  Added:
    - Output of target coordinates when a missile launch was ordered
  Changed:
    - Beam-Projectiles now semi-supported (Fancy Lightshow/No Effect) need to find out how to add damage to these things...
  Fixed:
    - Missile Silo now requires military science packs since it is a military building... somehow
    - Removed pictures from the mod folder / Reduced mod size
    - Rocket silo no longer returns rocket_launch_result's (for example space science for satellites)
    - When using the missile targeting remote by selecting an area the missile will hit the center and not the top left corner
Version: 0.1.1
Date: 2023-05-09
  Changed:
    - Projectile creating script is now completely differnt:
      Each projectile now starts at the impact point and travels outward
      Projectiles are now requested directly by the input item (-> All mods with custom ammo- and capsule-items are now supported)
  Fixed:
    - Players can no longer remote-control silos of different forces
Version: 0.0.8
Date: 2023-05-07
  Compatibility:
    - "Warheads" and "True Nukes" (Only compatibility, no dependency)
      This should work with all ammo-type items that have a corresponding projectile-prototype with the same name.
      Since "True Nukes" has really large explosions - use at your own risk.
Version: 0.0.7
Date: 2023-05-07
  Fixed:
    - Crash when a vanilla item was removed by another mod
Version: 0.0.6
Date: 2023-05-07
  Fixed:
    - Any tool could be used to order a missile strike
Version: 0.0.5
Date: 2023-05-07
  Added:
    - New textures for the missile
  Changed:
    - Nuclear explosions only possible with fissile materials
Version: 0.0.4
Date: 2023-05-06
  Added:
    - Inventory of the Rocket can now be accessed through the signals of the silo connector
Version: 0.0.3
Date: 2023-05-05
  Added:
    - Added ability to launch a rocket by logic signals (Signal L, X and Y)
  Changed:
    - Adjusted recipe costs
    - Changed item category to "military"
    - New explosion radius calculation method (Biggest wins, even distribution when using multiple payloads)
  Fixed:
    - Added target designator to research
Version: 0.0.2
Date: 2023-05-04
  Added:
    - Modular warhead-bay ("Design your missile"-System)
    - Target designator for manual launch
Version: 0.0.1
Date: 2023-05-02
  Added:
    - Mod creation