A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.
Mods introducing new content into the game.
Version: 0.1.4 Date: 2023-05-29 Added: - Missile now takes time to reach the target - Missile marker on map
Version: 0.1.3 Date: 2023-05-11 Added: - Fluid Tank for missile silo (holds 10000 l light oil) automatically spawned when silo is placed - Missiles need fuel to launch now How the fuel calculation works: Flat 1000 l light-oil for start, then additional consumption based on distance Additional consumption falls off the further the missile should fly Means it should never exceed 6000 l in total Changed: - New missile graphics - Made missile connector and tank indestructible Changed-Internal: - Different automatic semi-automatic problem solving functions Chat commands to trigger these functions ("/bm_repair", "bm_list" and "bm_debug") Please only use them if you are having problems with the silos. Usually they are called automatically when a new update needs them - Reworked some of functions to be a lot more performance friendly
Version: 0.1.2 Date: 2023-05-10 Added: - Output of target coordinates when a missile launch was ordered Changed: - Beam-Projectiles now semi-supported (Fancy Lightshow/No Effect) need to find out how to add damage to these things... Fixed: - Missile Silo now requires military science packs since it is a military building... somehow - Removed pictures from the mod folder / Reduced mod size - Rocket silo no longer returns rocket_launch_result's (for example space science for satellites) - When using the missile targeting remote by selecting an area the missile will hit the center and not the top left corner
Version: 0.1.1 Date: 2023-05-09 Changed: - Projectile creating script is now completely differnt: Each projectile now starts at the impact point and travels outward Projectiles are now requested directly by the input item (-> All mods with custom ammo- and capsule-items are now supported) Fixed: - Players can no longer remote-control silos of different forces
Version: 0.0.8 Date: 2023-05-07 Compatibility: - "Warheads" and "True Nukes" (Only compatibility, no dependency) This should work with all ammo-type items that have a corresponding projectile-prototype with the same name. Since "True Nukes" has really large explosions - use at your own risk.
Version: 0.0.7 Date: 2023-05-07 Fixed: - Crash when a vanilla item was removed by another mod
Version: 0.0.6 Date: 2023-05-07 Fixed: - Any tool could be used to order a missile strike
Version: 0.0.5 Date: 2023-05-07 Added: - New textures for the missile Changed: - Nuclear explosions only possible with fissile materials
Version: 0.0.4 Date: 2023-05-06 Added: - Inventory of the Rocket can now be accessed through the signals of the silo connector
Version: 0.0.3 Date: 2023-05-05 Added: - Added ability to launch a rocket by logic signals (Signal L, X and Y) Changed: - Adjusted recipe costs - Changed item category to "military" - New explosion radius calculation method (Biggest wins, even distribution when using multiple payloads) Fixed: - Added target designator to research
Version: 0.0.2 Date: 2023-05-04 Added: - Modular warhead-bay ("Design your missile"-System) - Target designator for manual launch
Version: 0.0.1 Date: 2023-05-02 Added: - Mod creation