Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
6 hours ago
1.1 - 2.0
30.3K
Combat Circuit network

g Error on standard rocket launch

15 hours ago

Hi!

After last update, getting error when launch standard cargo rocket (space age)

Error while running event ballistic_missile::on_rocket_launched (ID 13)
ballistic_missile/control.lua:95: attempt to index global 'mods' (a nil value)
stack traceback:
ballistic_missile/control.lua:95: in function <ballistic_missile/control.lua:92>

12 hours ago

getting the same

10 hours ago

I have the same problem after the update

6 hours ago

Sorry, I botched something while trying to fix incompatibilities :/
I don't have access to a pc with factorio installed atm and can't test. New version should fix this.

6 hours ago

Still crashing on rocket launch as of 0.1.20

Error while running event ballistic_missile :: on_rocket_launched (ID 13)
LuaGameScript doesn't contain key active_mods.
stack traceback:
[C]: in function ' index'
ballistic_missile /control.lua:95: in function
< ballistic_missile /control.lua:92>

Crash occurs even without a missile silo built.

5 hours ago

Can confirm this error as well.

Your code check for SE presence uses the following: game.active_mods["space-exploration"]

active_mods is a pre-2.0 flag, what you want is:

mods["space-exploration"]

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