Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
8 hours ago
1.1 - 2.0
30.3K
Combat Circuit network

b nil reference on mod state toggle

a month ago

Recently on a multiplayer save I had to cycle through a number of mods due to a desync issue (Not your mod thankfully!) but upon re-enabling the mod I came across a nil-reference issue that leads to game crashes.

On your script event function that is called when a player uses the targeting remote, you make a call to storage.missileSilos, but in this context the old deleted instance was still present in the table. Now, this can be fixed by calling the /bm_repair command included in the mod, but I think a more logical solution would be to just embed a quick instance check on the function to verify that the silo is valid and exists, then directly call your check function if it fails.

a day ago

To prevent that problem entirely it would be necessary to implement a lot of checks to not only apply when using the remote.
I absolutely agree with you - it would be much better to automate problem fixing but this should only happen in rare cases and require some code rework.

I've added it to my (too long) to-do list and will see if I find a way to deal with errors after re-installing the mod.
Thanks for reporting!

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