Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
24 days ago
1.1 - 2.0
31.5K
Combat Circuit network

b nil reference on mod state toggle

2 months ago

Recently on a multiplayer save I had to cycle through a number of mods due to a desync issue (Not your mod thankfully!) but upon re-enabling the mod I came across a nil-reference issue that leads to game crashes.

On your script event function that is called when a player uses the targeting remote, you make a call to storage.missileSilos, but in this context the old deleted instance was still present in the table. Now, this can be fixed by calling the /bm_repair command included in the mod, but I think a more logical solution would be to just embed a quick instance check on the function to verify that the silo is valid and exists, then directly call your check function if it fails.

26 days ago

To prevent that problem entirely it would be necessary to implement a lot of checks to not only apply when using the remote.
I absolutely agree with you - it would be much better to automate problem fixing but this should only happen in rare cases and require some code rework.

I've added it to my (too long) to-do list and will see if I find a way to deal with errors after re-installing the mod.
Thanks for reporting!

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