Hey, been loving the mod so far for how fun it is to exterminate biters with (been really enjoying a 200 gas grenade and 30 explosive combo).
I was wondering if it would be possible to add in two additional logic settings to the silo, one that outputs a signal when the silo is ready to fire and one input that stops a silo from firing so that we can choose which silo to fire from, so we could have silos equipped with different payloads and pick and choose.
At the moment we have been watching the chest contents for when it empties and setting a timer when it refills to the correct amount to give a gui alert for a missile is ready to fire but an actual signal when its ready to fire would simplify this!
Thanks again for such an awesome mod.