Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
26 days ago
1.1 - 2.0
22.5K
Combat Circuit network

i While We Wait for Surveillance Cams

24 days ago

Can't wait for the surveillance camera. In the meantime, is it possible for a setting in which a ballistic missile can be set to target hives already revealed in present radar range? Would add both risk & reward.

24 days ago

Thanks for your suggestion.
The main problem with auto targeting (also the reason why I have not yet really started) is that the search function is not very performance friendly. Constantly checking the map for hives to target would lead to serious stuttering or micro-freezes - depending on refresh rate.

When adding the functionality I have to store all hives to an array when they are created and search it when a missile needs a target.
There are still some problems with this method for which I have not yet found a solution (for example only targeting revealed positions for different forces, refreshing the array and fixing deviations between array and real targets).

The artillery functionality is not script based so I can't copy it's behavior.

Unfortunately the surveillance cams and auto targeting with radar have the same requirements so it wouldn't be faster to implement one first.
I'm sorry for letting you wait for this feature.

24 days ago

That's no problem at all! Thank you for the quick response, and happy Thanksgiving!

New response