Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
26 days ago
1.1 - 2.0
22.5K
Combat Circuit network

g Reveal map during flight & refresh on strike

26 days ago

It would be great if the missile revealed the map during its flight just like artillery does.
On a similar note, we often have to trigger another (empty) missile strike after the warhead-loaded one just to refresh the map and make the red dots disappear. Is there any way that the missile strike could reveal the hit area for longer so that it refreshes the map, or something like this ?

Thanks for your mod, we love it :)

26 days ago

projectile travel reveal is super easy, just change reveal_map = true in dummy-projectile.lua

post-detonation reveal is hard. the event callback for on-missile-hit lacks the force needed to chart map, also this event only spawn projectiles, it does not known when all projectile has exploded, so there would need to be a global table to store a timer for another event call to chart the map.

26 days ago

Thanks for the suggestion.
Initially I thought revealing the map in flight would be a bit much since the missile has almost infinite range and isn't very expensive.
That could allow players to reveal large areas of the map fast but I guess the missiles are expensive enough to prevent that.
I've just uploaded a new version.

Like AcThPaU said - post reveal is not as easy but possible. I'll add it along with some other suggested features when my time allows me to.

21 days ago

Thank you !

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