25k never felt so terrible much that I wanted to remove it and use it somewhere else.
Nothings feels much until it's scarce I guess.
Making the tank two-way would also require a pump to ensure the silo is full. I wanted to avoid that.
Can't you just make it work like a normal storage tank? I haven't played with mods lately so I don't really know.
What would you guys prefer to fuel the silo?
Rocket fuel just like the normal silo.
Now this is a good idea. An option to disable a silo by circuit-network is something I will add to my todo list.
Making the storage tank bidirectional makes that easy though without needing to explicitly add circuit support, I can with a pump empty the silo so it won't launch when it lacks ammo for example.
Another idea: make remotes need to be linked to one or more silos, just like with spidertrons, so you can preset remotes by ammo, location, etc...