Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
26 days ago
1.1 - 2.0
22.5K
Combat Circuit network

i Automation idea

a month ago

Hello nice and cool mod. I used it in space age and is pretty usefull but it can't be really automated like the artillery automod ( or script related feature ) at the moment can you make it please ? And 2 more things :
it is possible to show the area of the impact of the missile before the launch please ?
it it possible to not waste ammunition in some way or make a special one for the mods because 3 stacks of nuclear missile waste in a single missile is not worset the cost...

a month ago

Hello nice and cool mod. I used it in space age and is pretty usefull but2 things :
it is possible to show the area of the impact of the missile before the launch please ?
it it possible to not waste ammunition in some way or make a special one for the mods because 3 stacks of nuclear missile waste in a single missile is not worset the cost...

a month ago

Regarding automation:
It it possible to use the circuit network to order missile strikes. Just input the X, Y and L (Launch) Signals and the missile starts.
If I remember correctly there are some mods that can output coordinates of entities like biter spawners (AAI Signals maybe?).

Wasting ammo should never be a problem. You can access the contents of the payload chest with the circuit network and just load a single atomic bomb (or whatever you choose). The modular payload system is also the reason why I can't display the area of impact. There are so many modded ammo items that behave completely different - this makes guessing the explosion radius practically impossible.

Own ammunition for this mod also has no practical use. I could add a special nuclear-warhead item but it would have almost the same recipe as an atomic bomb and behave similar.

Nevertheless I hope this was helpful.

a month ago

thanks for your answer ^^

a month ago

"If I remember correctly there are some mods that can output coordinates of entities like biter spawners (AAI Signals maybe?)." If there is some there not ported at the moment but ok

a month ago

Regarding automation:
It it possible to use the circuit network to order missile strikes. Just input the X, Y and L (Launch) Signals and the missile starts.
If I remember correctly there are some mods that can output coordinates of entities like biter spawners (AAI Signals maybe?).

Wasting ammo should never be a problem. You can access the contents of the payload chest with the circuit network and just load a single atomic bomb (or whatever you choose). The modular payload system is also the reason why I can't display the area of impact. There are so many modded ammo items that behave completely different - this makes guessing the explosion radius practically impossible.

Own ammunition for this mod also has no practical use. I could add a special nuclear-warhead item but it would have almost the same recipe as an atomic bomb and behave similar.

Nevertheless I hope this was helpful.

AAI Signals does indeed work, on an older save I made a system with 8 different silos I could mark with the zone creator

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