Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
9 hours ago
1.1 - 2.0
30.3K
Combat Circuit network

i Automation idea

10 months ago

Hello nice and cool mod. I used it in space age and is pretty usefull but it can't be really automated like the artillery automod ( or script related feature ) at the moment can you make it please ? And 2 more things :
it is possible to show the area of the impact of the missile before the launch please ?
it it possible to not waste ammunition in some way or make a special one for the mods because 3 stacks of nuclear missile waste in a single missile is not worset the cost...

10 months ago

Hello nice and cool mod. I used it in space age and is pretty usefull but2 things :
it is possible to show the area of the impact of the missile before the launch please ?
it it possible to not waste ammunition in some way or make a special one for the mods because 3 stacks of nuclear missile waste in a single missile is not worset the cost...

10 months ago

Regarding automation:
It it possible to use the circuit network to order missile strikes. Just input the X, Y and L (Launch) Signals and the missile starts.
If I remember correctly there are some mods that can output coordinates of entities like biter spawners (AAI Signals maybe?).

Wasting ammo should never be a problem. You can access the contents of the payload chest with the circuit network and just load a single atomic bomb (or whatever you choose). The modular payload system is also the reason why I can't display the area of impact. There are so many modded ammo items that behave completely different - this makes guessing the explosion radius practically impossible.

Own ammunition for this mod also has no practical use. I could add a special nuclear-warhead item but it would have almost the same recipe as an atomic bomb and behave similar.

Nevertheless I hope this was helpful.

10 months ago

thanks for your answer ^^

10 months ago

"If I remember correctly there are some mods that can output coordinates of entities like biter spawners (AAI Signals maybe?)." If there is some there not ported at the moment but ok

10 months ago

Regarding automation:
It it possible to use the circuit network to order missile strikes. Just input the X, Y and L (Launch) Signals and the missile starts.
If I remember correctly there are some mods that can output coordinates of entities like biter spawners (AAI Signals maybe?).

Wasting ammo should never be a problem. You can access the contents of the payload chest with the circuit network and just load a single atomic bomb (or whatever you choose). The modular payload system is also the reason why I can't display the area of impact. There are so many modded ammo items that behave completely different - this makes guessing the explosion radius practically impossible.

Own ammunition for this mod also has no practical use. I could add a special nuclear-warhead item but it would have almost the same recipe as an atomic bomb and behave similar.

Nevertheless I hope this was helpful.

AAI Signals does indeed work, on an older save I made a system with 8 different silos I could mark with the zone creator

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