Thanks for your reply.
Since the payload is completely modular and (as far as possible) compatible with mods there is no way to document it.
I could only describe it as that: The missile will shoot any ammo type like the corresponding weapon would.
Sometimes this does not work because a special behavior was implemented (Like Laser Ammo Types).
In these cases I can't do anything about it. That would require adding all those ammo types by hand and script their effect on my own which would take weeks.
I decided against a built-in explosive because there could be some beneficial ammo types (repair capsules for example) that you would intentionally fire on your own base.