Ballistic Missile


A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.

Content
26 days ago
1.1 - 2.0
22.5K
Combat Circuit network

g Great concept, but:

2 months ago

I am totally sold on the idea of this mod and I think maintaining launch silos and payloads and using them to strike much longer than artillery can is a very cool concept. I like the graphics and how it performs. However:
-Modular payload types are almost completely undocumented. Your title cards show the effects they have but not relative strength. It doesn't provide enough information as to how I could possibly shape my payloads without jamming random things into it and seeing what happens.
-Some modded ammunitions don't seem to work. I tried uranium sniper ammo I had laying around from Schall's mods and there was no effect on landing.
-Blast radius is incredibly small without using nukes right off the bat or packing 2/3rds of the payload with explosives. This leaves very little room to experiment with the remaining one slot.
-Being limited to capsules/handheld ammunition in a random spray tends to make these very weak individually against significantly sized or massed biters. I think the missile itself needs a built-in explosive payload that will at least blow up whatever it directly hits. It feels like a complete waste to use anything except nukes.

2 months ago

Thanks for your reply.
Since the payload is completely modular and (as far as possible) compatible with mods there is no way to document it.
I could only describe it as that: The missile will shoot any ammo type like the corresponding weapon would.

Sometimes this does not work because a special behavior was implemented (Like Laser Ammo Types).
In these cases I can't do anything about it. That would require adding all those ammo types by hand and script their effect on my own which would take weeks.

I decided against a built-in explosive because there could be some beneficial ammo types (repair capsules for example) that you would intentionally fire on your own base.

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