In an ambition to proliferate nuclear armaments to pursue expansionism and conquer the local natives on Nauvis, I ran into an aggravating problem with ballistic missiles armed with multiple True Nukes payloads.
True Nukes vaporises anything within the range of a nuclear fireball, rendering any clustered nuclear warheads with a yield over 20t of TNT (500t and above) useless, as the fireball is too big and deletes other payloads that may have been detached from the ballistic missile.
Another problem is that ballistic missiles flying over True Nuke detonations within the range of the nuclear fireball result in them entirely evaporating from space itself and never reaching their intended destination (the locals).
More problematically, the fireball system that is used in True Nukes renders any entity within range of the fireball that is not of an entity type of "ghost" or "resource" utterly and catastrophically destroyed (v.destroy{raise_destroy=true}
).
I am not sure if there's a solution to this nuanced problem but if you could get in contact with the True Nukes developer to add an option for not vaporising artillery shells or other related projectiles, that would be greatly aid in my conquest to flatten every alie- ahem local infrastructure.