1: Darn, incoming missile animation would be cool that the biggest thing I wanted it really brings in the emersion. I know Space Ex does this for their weapons cannons and cargo rocket pods, idk how they do it.
2: Makes sense, I honestly would have been happen with a non-modular design that just allows for either an arty shell or nuke depending on the set recipe.
3: Checkmarks in the options for other things? Default could be current. I mean it is 100 Copper, 100 Steel, some iron and oil per shot so I guess it is material wise expensive, just not complex. The missile itself is just so versatile.
4: Holy crap I didn't know you could put stacks of stuff. I thought it was 1 per slot I've been using it as a extra long 3 Arty or 3 Nukes. What is the hard cap, 300? I tried using other modded stuff. It doesn't like Modular Turret ammo. It's fine with Napalm Arty. But damn this get powerful (and expensive).
Fuel: So roughly 1000-10000 depending? (honestly I can' really conceptualize the distances of rail lines in the grid units) But closer = cheaper check
*New:
5: Any reason you use the "Rocket Part" rather than a new item? Just curious.