Yeah, that would be really great. Just put the name in front of the car icon in your existing GUI, and add a button next to the stop button to name it. I don't really see much need for the name to show up on the details when you hover over the vehicle with your mouse, but of course it would be nice if it did, just for completeness.
Must take care not to overload the GUI, though. It probably would be necessary to limit the length of the name.
Regarding compliments, I need to check with my ego manager if I haven't received too many compliments lately. :)
:-)
I'm playing the Reddit Community Map for May here, which is how I discovered this mod, as it's listed as one of the optional mods, and I must say, I love it! I don't think I'll play Factorio without it ever again! :) I hate driving the car manually. The controls changing from moving your character to moving a car really bug me, so I didn't really use cars that much. With this mod it takes that frustration of driving the car away, which causes me to go almost everywhere with the car.
Nice to hear that! By the way, if you don't use it already, try GCKI to have your car always near you when you want to use it. :-)
Because I'm using this mod intensely this playthrough, I just noticed a couple things that would be really nice to have (like the buffer chest request and naming a car), so I thought to ask. :). Improved pathfinding would also be nice, as currently it sometimes is doing ridiculous things, but I understand that is a rather difficult thing. It's just funny sometimes how I have a road placed (because of the Transport Drones), and my car is pathing next to it, zig-zagging between obstacles, instead of taking a straight line on the road which is unobstructed.
Yes, noticed that myself. Currently, Autodrive is useful for pathing over long distances. Some micromanagement like provided by Pavement Drive Assit would be useful, but I'm not sure if I can manage that.