I think this is a problem with the IFV mod itself. I like this mod too, but it's a bit buggy.
Like i said, it's not exactly that it's a problem. It's the way he did the turret. It's genius.....But unfortunately that genius is only looking at vanilla factorio, not the weirdo who wants over 600 mods installed and uses like four types of remote controls. It's specificly meant to bind to the player whenever they enter the vehicle. Autodrive doesnt pre-engage player claims on the vehicle when it activates, so that's why what happens happens. At least, that's what im assuming, because i did try to mess with the mod abit to attempt to get AAI versions to funtion.Speaking of, AAI versions cant function enither, specificly because it's named differently. If directly shoved into the code, it screws up SPECIFICLY when AAI takes over control because it uses a named "naviagtor" entity rather then whatever theyactual playyer is. THIS MOD WORKS THO, but well. Thgat specific caviot. h. At least its not causing crashes tho.