AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )


A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!

Utilities
a day ago
2.0 - 2.1
250
Transportation Logistics Combat Armor

i "man im going to reload this" - me, seconds before being force reloaded

a day ago

The mod AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) (2.0.33) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event autodrive-fixed::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__autodrive-fixed
/scripts/vehicle_groups/validator.lua:289: in function 'is_valid_point_for_vehicle'
autodrive-fixed/scripts/vehicle_groups/formation.lua:211: in function 'process_formation_tasks'
autodrive-fixed/scripts/events/tick.lua:153: in function <autodrive-fixed/scripts/events/tick.lua:7>

lol. Lmao. Fun fact: Armored IFVs are funny. It gets better when you CAN PILOT THE THINGS WITH AUTOPILOT MURAHAHAHAHAHAHAHA-also autodrive works wonky with the boats and IFVs sometimes., https://mods.factorio.com/mod/modular-ifv

a day ago

Hi, thanks for the bug report, I'll check it out.

a day ago

ready

Version: 2.1.34
Date: 2026-10-15
Bugfixes:
- Fixed crash when vehicles in a group are destroyed or removed during formation movement orders.

a day ago

ready

Version: 2.1.34
Date: 2026-10-15
Bugfixes:
- Fixed crash when vehicles in a group are destroyed or removed during formation movement orders.

also, you have to "claim" IFV and probaly also boat vehicles before you can autodrive them for the funny moving. Otherwise, the turrets stay stuck (a problem with their mod in the weirdest sense, but also something for you to note if you think you can make a fix.)

a day ago

also, you have to "claim" IFV and probaly also boat vehicles before you can autodrive them for the funny moving. Otherwise, the turrets stay stuck (a problem with their mod in the weirdest sense, but also something for you to note if you think you can make a fix.)

It seems like the IFV vehicles work fine with my mod, but if not, let me know.

a day ago
(updated a day ago)

also, you have to "claim" IFV and probaly also boat vehicles before you can autodrive them for the funny moving. Otherwise, the turrets stay stuck (a problem with their mod in the weirdest sense, but also something for you to note if you think you can make a fix.)

It seems like the IFV vehicles work fine with my mod, but if not, let me know.

oh no they DO work fine...but im saying you have to go into them and then go back out to make the turrets work, therefore "claiming" the vehicle and painting your colors on them, otherwise the turrets derp out and become glorified floating stationary turrets that anchors the IFV/boat to the ground. Again, it's a bug that's technically on the mod's end that's most likely unfixable because that's how the turrets actually stick to the vehicle.....wait i've just realized i tagg this thing wrong. MOTHERF-

a day ago

I think this is a problem with the IFV mod itself. I like this mod too, but it's a bit buggy.

a day ago
(updated a day ago)

I think this is a problem with the IFV mod itself. I like this mod too, but it's a bit buggy.

Like i said, it's not exactly that it's a problem. It's the way he did the turret. It's genius.....But unfortunately that genius is only looking at vanilla factorio, not the weirdo who wants over 600 mods installed and uses like four types of remote controls. It's specificly meant to bind to the player whenever they enter the vehicle. Autodrive doesnt pre-engage player claims on the vehicle when it activates, so that's why what happens happens. At least, that's what im assuming, because i did try to mess with the mod abit to attempt to get AAI versions to funtion.Speaking of, AAI versions cant function enither, specificly because it's named differently. If directly shoved into the code, it screws up SPECIFICLY when AAI takes over control because it uses a named "naviagtor" entity rather then whatever theyactual playyer is. THIS MOD WORKS THO, but well. Thgat specific caviot. h. At least its not causing crashes tho.

a day ago

yea, lol

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