A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.1.34
Date: 2026-10-15
Bugfixes:
- Fixed crash when vehicles in a group are destroyed or removed during formation movement orders.
Version: 2.1.33
Date: 2026-10-14
Optimizations:
- Removed unused legacy path post-processing algorithms and redundant settings, keeping route segmentation for smooth line fading.
Version: 2.1.32
Date: 2026-10-14
Changes:
- Added 1-second convoy start delay for queued orders.
Bugfixes:
- Fixed convoy follower vehicles gathering at the departure point through obstacles instead of taking safe detour routes.
- Improved convoy vehicle dispersal and parking at destination spots, reducing traffic jams and route blocking.
Version: 2.1.31
Date: 2026-10-13
Features:
- Remote control unit now remembers the last selected vehicle group.
Changes:
- Increased destructible obstacle pathfinding penalty from 3 to 40 so vehicles detour around trees and rocks.
- Removed straight-path priority flag to allow better obstacle detours.
- General codebase refactoring and cleanup.
Optimizations:
- Optimized vehicle formation layout calculation function.
- Optimized active vehicle list processing by eliminating redundant calculations.
- Optimized pathfinding functions and request routines.
Version: 2.1.30
Date: 2026-10-11
Modding:
- Added preparatory remote interface support for HelicopterRevival mod integration.
Version: 2.1.29
Date: 2026-10-09
Bugfixes:
- Fixed fleet filter buttons overflowing and stretching the vehicle table width.
- Fixed crash on configuration change when initializing vehicle fleet filter GUI.
Version: 2.1.28
Date: 2026-10-09
Changes:
- Unified obstacle collision classification into a single centralized system.
- Improved direct pathfinding to accurately respect physical building boundaries and orientations.
- Removed legacy rail collision workarounds.
Bugfixes:
- Fixed pathfinding and direct routes cutting through elevated rail ramps and bridge supports.
- Fixed crash on chunk generation if a vehicle becomes invalid.
Version: 2.1.27
Date: 2026-10-09
Optimizations:
- Optimized vehicle auto-combat module with additional caching of spawners and worms.
Version: 2.1.26
Date: 2026-10-09
Optimizations:
- Fast native nearest-enemy search for vehicle auto-combat when target priorities are identical.
Changes:
- Target priorities can now be configured identically to ignore priority scoring, defaulting to equal priority.
Version: 2.1.25
Date: 2026-10-09
Optimizations:
- Additional optimization of the vehicle auto-combat module.
Version: 2.1.24
Date: 2026-10-09
Optimizations:
- Performance optimizations for vehicle auto-combat module and enemy search scheduling.
Changes:
- Changed default vehicle formation spacing to 1 hull and 1 tile buffer.
Version: 2.1.23
Date: 2026-10-07
Combat:
- Vehicle auto-combat module now scales weapon range with quality bonuses.
- Increased enemy sensor activation range from 40 to 80 tiles.
Graphics:
- Updated mod thumbnail with a cleaner and brighter design.
Changes:
- Opening the fleet management window no longer forces the remote control into the cursor.
- Reduced delay before repairing the final percent of vehicle health in combat to 0.5 seconds to prevent HP flickering.
Version: 2.1.22
Date: 2026-10-06
Graphics:
- Updated remote control icon.
- Updated mod thumbnail.
Version: 2.1.21
Date: 2026-10-05
Combat:
- Support for Shift + click for vehicle auto-targeting module.
- Weapon target filter buttons now support right-click to select only that category (left-click toggles).
Version: 2.1.20
Date: 2026-10-04
Combat:
- Smart pinpoint distribution for capture rockets and utility ammunition (1 rocket per spawner instead of entire drum volley).
Changes:
- Clarified weapon filter tooltips to specify melee and ranged enemy units instead of biters and spitters.
- Refactored auto-combat targeting logic.
Version: 2.1.19
Date: 2026-10-04
Bugfixes:
- Fixed crash when vehicles under autopilot navigate in close proximity to other vehicles.
Version: 2.1.18
Date: 2026-10-03
Features:
- Added "Other" target filter category to enemy sensors to automatically catch unclassified enemy types and modded hostiles.
- Made target filter selection for enemy sensors more flexible with per-weapon category toggles.
Combat:
- Cursor target priority mode now engages targets using all available vehicle weapons, ignoring configured target filters.
- Prevented automatic weapon switching while manual shooting override is active.
- Switching weapons via "Next weapon" key now also activates temporary manual shooting override.
Version: 2.1.17
Date: 2026-10-02
Bugfixes:
- Fixed vehicles treating transport belts, floor markings, and floor lamps as obstacles.
Version: 2.1.16
Date: 2026-10-02
Bugfixes:
- Fixed crash when external mods replace vehicles with non-vehicle units or pilots.
- Fixed vehicle control conflict with AAI Programmable Vehicles by completely yielding control to AAI.
- Fixed AAI remote controller inadvertently triggering AutoDrive vehicle orders.
Version: 2.1.15
Date: 2026-10-02
Features:
- Added vehicle category and model filter buttons to the fleet management GUI.
Version: 2.1.14
Date: 2026-10-01
Bugfixes:
- Fixed vehicle health bar flickering when repairing under continuous damage by keeping health just below max during combat and smoothing repair speed above 90% HP.
- Fixed ammo category selector stretching the window horizontally when multiple ammo categories are available.
Version: 2.1.13
Date: 2026-10-01
Changes:
- Updated mod thumbnail.
Version: 2.1.12
Date: 2026-09-30
Features:
- Display loaded ammo item icon or empty ammo slot icon next to each vehicle weapon in targeting GUI.
- Added real-time dynamic refresh for weapon ammo icons and repair pack status/warnings while vehicle GUI is open.
Version: 2.1.11
Date: 2026-09-30
Bugfixes:
- Fixed crash when entering or leaving non-car vehicles (trains, cargo ships, rolling stock).
Version: 2.1.10
Date: 2026-09-30
Bugfixes:
- Fixed crash when installing equipment or sensors into unarmed vehicles.
Version: 2.1.9
Date: 2026-09-29
Features:
- Added interactive weapon priority ranking (1..N buttons per weapon) in enemy sensor targeting GUI with automatic rank shifting.
- Added priority-based weapon selection in combat: vehicles automatically switch to higher-priority weapons when targets enter their effective range.
Combat:
- Fixed weapon and target priority selection: vehicles now prioritize attacking bases over biters across all guns when target priority is set to bases.
- Fixed parasitic and accidental shots from disabled weapons and wrong barrels during drum rotation and target switching.
- Fixed the Spidertron auto-fire module.
Version: 2.1.8
Date: 2026-09-28
Bugfixes:
- Fixed harmless phantom worms with no collision or attacks spawning in biter nests (leftover dummy prototype from old test code).
Version: 2.1.7
Date: 2026-09-28
Bugfixes:
- Fixed crash when remote driving a vehicle equipped with an enemy sensor.
Version: 2.1.6
Date: 2026-09-27
Balancing:
- Rebalanced vehicle repair bot energy consumption to 10 kJ per 1 HP (half of personal energy shields).
Combat:
- Activated instant manual weapon override strictly on forced fire key press (C) without double-click.
- Kept auto-targeting continuously active for player-occupied vehicles to guarantee misclick protection.
Features:
- Added explicit warning and full-line tooltip when vehicle trunk has no repair packs.
- Added global mod setting for vehicle repair bot energy consumption per 1 HP.
Version: 2.1.5
Date: 2026-09-27
Changes:
- Moved AutoDrive sensor and module recipes from the transport section to the equipment subgroup under the combat tab.
Bugfixes:
- Fixed crash on game load caused by trigger-based technologies without science packs (nil tech.unit).
Graphics:
- Updated vehicle repair bot icons with a design inspired by Aeon Illuminate engineers from Supreme Commander.
Version: 2.1.4
Date: 2026-09-27
Features:
- Added mod settings for formation spacing (gap multiplier and extra padding).
Version: 2.1.3
Date: 2026-09-26
Bugfixes:
- Fixed multiplayer connection error (script-event-mismatch) caused by event handler and filter desync.
Version: 2.1.2
Date: 2026-09-26
Bugfixes:
- Fixed vehicle logistics enabling without logistic sensor installed.
- Fixed manual logistics toggle being overridden when reopening vehicle GUI.
Version: 2.1.0
Date: 2026-09-26
Compatibility:
- Target Factorio version: 2.1
Major Features:
- Complete RTS Vehicle Control Overhaul:
* Unified Remote Control tool compatible with all vehicle prototypes (cars, tanks, spidertrons, modded vehicles).
* Intuitive selection box and direct right-click movement orders.
* Command Queue (Shift + RMB): Chain sequential waypoints and multi-stop travel routes.
* Cyclic Patrol Orders (Ctrl + Shift + RMB): Automated continuous patrol routing between designated points.
* Convoy and Escort Dynamics: Follow-the-leader formation movement and long-range group navigation.
- Unified Vehicle Separation Aura:
* Smooth non-teleporting physics: Micro-pushes and drift vectors prevent vehicles from overlapping.
* Zero teleport jumps: Natural separation and unjamming without visual stutter or game-breaking clipping.
* Intelligent Reverse Maneuvering: Autonomous backward steering and redirection when encountering obstacles.
- High-Performance Decision-Tree Pathfinding:
* Direct Clear Path (<= 300 tiles): Instant raycast validation bypassing heavy pathfinder calls.
* Gate Cluster Pathfinding: 3-stage gate cluster detection navigating vehicles through friendly gates.
* Native C++ A* Fallback: Asynchronous engine path requests for long distances and complex terrain mazes.
Combat:
- Smart Enemy Sensor & Targeting System:
* Independent per-weapon target filtering: Toggle target priorities (Units vs Spawners) per weapon slot.
* Safe Nuclear Spidertron: Prevent self-destructive point-blank nuclear rocket fire by restricting launcher slots to enemy spawners.
* Manual Shooting Override: Double-tap fire key ('C') temporarily grants full manual weapon aiming control.
* Staggered Drum-Fire Cadence: Sequential multi-barrel weapon firing respecting weapon cooldown and warmup parameters.
* Focus Target Targeting: Crosshairs indicate locked targets with dynamic leading calculation for projectiles.
Equipment:
- Onboard Vehicle Repair Bots:
* Standard 2x2 and compact 1x1 mini modules repair vehicle hull using repair packs from trunk and grid power.
* Fully balanced repair rate comparable to vanilla energy shields, scaling with Factorio 2.0 quality levels.
- Autonomous Fuel & Ammo Sensors:
* Automatic vehicle refueling from cargo inventory.
* Autonomous restocking of suitable ammo categories into weapon magazines.
- Logistic Network Integration:
* Fully integrated personal logistic requests and auto-trash sections for vehicles parked in logistic network coverage.
- Obstacle Cleaver Module ("Tree & Rock Cutter"):
* Automated detection and laser incineration of obstructive trees and rocks directly on the travel path.
- AI State Thought Visualizer:
* Projected ground status rings rendering active vehicle state (Pathing, Moving, Unjamming, Target Lock, Idle).
Accessibility & Customization:
- Colorblind Accessibility:
* Full palette customization for path lines, patrol routes, combat crosshairs, stuck arcs, and AI status rings.
- Path Visual Customization:
* Configurable line thickness, dash lengths, and rendering toggles for minimalist visuals.
- Quick Remote Hotkey:
* Triple-tap 'Q' with empty hand instantly pulls the AutoDrive Remote Control into player cursor.
Balancing:
- Realistic Impact Physics:
* Removed legacy magic repair mechanics on vehicle collisions; hull damage strictly follows native Factorio engine physics.