AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )


Deprecated and replaced by a new mod Vehicle -_- RTS Controls https://mods.factorio.com/mod/vehicle-_-rts-control

Utilities
15 days ago
2.0 - 2.1
344
Transportation Logistics Combat Armor

i Way to keep a vehicle from being inactive so it can fire at any second

a month ago

Multiple times when trying to use vehicles as a literal RTS, i['ve find them not shooting when theyre left inactive several times. Is there a way you can have a option to have them always on?

a month ago

I understand you, the module should work constantly, but apparently the optimization suppresses its work too much.

a month ago
(updated a month ago)

I understand you, the module should work constantly, but apparently the optimization suppresses its work too much.

Idea: Optimization options. One for player only (or game only i guess( maybne map only? Idk if that works)): Select optimonization. Vehicles which dont require constent piloting get the funny optimization while vehicles with guns get a version that's always on. Or just have all vehicles who have the enemy AI sensor just be that way too, that could work. Could have all that also with customization for the optimonalization.

a month ago

I understand you, the module should work constantly, but apparently the optimization suppresses its work too much.

Idea: Optimization options. One for player only (or game only i guess( maybne map only? Idk if that works)): Select optimonization. Vehicles which dont require constent piloting get the funny optimization while vehicles with guns get a version that's always on. Or just have all vehicles who have the enemy AI sensor just be that way too, that could work. Could have all that also with customization for the optimonalization.

Actually, the optimization sensor is implemented using a hidden laser turret: when it detects an enemy and begins targeting, the mod is supposed to immediately switch the vehicle into its fully active phase. In theory, this should work seamlessly, but it looks like I made an oversight or bug in the turret tracking/wake-up logic. I'll double-check and fix it!

a month ago

oop. Appreicated, though thankfully it's not GAME BROKE PLS HALP so at least that's good.

a month ago

it will be done =)

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