I understand you, the module should work constantly, but apparently the optimization suppresses its work too much.
Idea: Optimization options. One for player only (or game only i guess( maybne map only? Idk if that works)): Select optimonization. Vehicles which dont require constent piloting get the funny optimization while vehicles with guns get a version that's always on. Or just have all vehicles who have the enemy AI sensor just be that way too, that could work. Could have all that also with customization for the optimonalization.
Actually, the optimization sensor is implemented using a hidden laser turret: when it detects an enemy and begins targeting, the mod is supposed to immediately switch the vehicle into its fully active phase. In theory, this should work seamlessly, but it looks like I made an oversight or bug in the turret tracking/wake-up logic. I'll double-check and fix it!