AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )


A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!

Utilities
a day ago
2.0 - 2.1
250
Transportation Logistics Combat Armor

b this is technically AAI but wtf do you do to get bugs known there anyways

15 days ago
(updated 15 days ago)

The mod AAI Programmable Vehicles (0.8.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event aai-programmable-vehicles::on_player_alt_selected_area (ID 58)
Error when running interface function autodrive-fixed.on_entity_replaced: Pi-C_lib/libs/assertions.lua:431: Wrong argument! nil is not a valid vehicle!
stack traceback:
[C]: in function 'error'
Pi-C_lib/libs/assertions.lua:431: in function 'arg_err'
autodrive-fixed/scripts/gui/vehicles/lifecycle.lua:490: in function 'swap_vehicle_on_gui'
autodrive-fixed/scripts/gui.lua:783: in function 'swap_vehicle_on_guis'
...ive-fixed__/scripts/vehicles/events/creation_handler.lua:65: in function 'on_entity_replaced'
autodrive-fixed/scripts/remote_interface.lua:21: in function <autodrive-fixed/scripts/remote_interface.lua:18>
stack traceback:
[C]: in function 'call'
aai-programmable-vehicles/control.lua:120: in function 'raise_event'
aai-programmable-vehicles/control.lua:1049: in function 'unit_create_entity_from_entity'
aai-programmable-vehicles/control.lua:1375: in function 'unit_update_mode'
aai-programmable-vehicles/control.lua:1394: in function 'unit_set_mode'
aai-programmable-vehicles/control.lua:1426: in function 'unit_set_target_position'
aai-programmable-vehicles/control.lua:2673: in function 'unit_set_command'
aai-programmable-vehicles/scripts/unit-remote.lua:332: in function 'callback'
aai-programmable-vehicles/scripts/event.lua:14: in function <aai-programmable-vehicles/scripts/event.lua:12>

...lmao. oop. A note: i was using the AAI remote and i was using ALL UNITS.hw.mp3 (selecting all of the units, including autodrive commanded vehicles) xpecting to only move AAI vehicles

bAKA EDIT: actually, it was a single vehicle being selected and move crashing me aparently. I've managed to fix it somehow so i can run the game easily again but just in case... (I disabled and re-enabled it's AI pilot to fix it)

15 days ago

it was a bad idea =)

15 days ago

it was a bad idea =)

nuh uh,

15 days ago

I'll look into it in more detail tomorrow, thanks for the bug report.

15 days ago
(updated 15 days ago)

I have made some changes to this mod, please check.

- Fixed crash when external mods replace vehicles with non-vehicle units or pilots.
- Fixed vehicle control conflict with AAI Programmable Vehicles by completely yielding control to AAI.
- Fixed AAI remote controller inadvertently triggering AutoDrive vehicle orders.
14 days ago

I have made some changes to this mod, please check.

- Fixed crash when external mods replace vehicles with non-vehicle units or pilots.
- Fixed vehicle control conflict with AAI Programmable Vehicles by completely yielding control to AAI.
- Fixed AAI remote controller inadvertently triggering AutoDrive vehicle orders.

i have no idea how i can check but i appreicate this.

14 days ago

Never mind, this bug won't happen again.

Thanks for the bug report.

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