AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )


A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!

Utilities
a day ago
2.0 - 2.1
250
Transportation Logistics Combat Armor

b Turret not working right when remote controled

15 days ago
(updated 15 days ago)

The turret seems to keep on shooting to the right instead of aiming where i am pointing my curser at. It's got the funny sensor enemy AI module equiped. When turned off it l-im a moron. Nevermind that. BUT, what's below is still happening. Do note im running a 520+mod game and the gun on the vehicle im using is the funny bradley mod. Also there seems to be something funky with the AI because they're not always active at times. They also seem to not work against enemy faction AI buildings. BASES, yes. BUILDINGS, no.

14 days ago
(updated 14 days ago)

Version: 2.1.18
Date: 2026-10-03
Features:
- Added "Other" target filter category to enemy sensors to automatically catch unclassified enemy types and modded hostiles.
- Made target filter selection for enemy sensors more flexible with per-weapon category toggles.
Combat:
- Cursor target priority mode now engages targets using all available vehicle weapons, ignoring configured target filters.
- Prevented automatic weapon switching while manual shooting override is active.
- Switching weapons via "Next weapon" key now also activates temporary manual shooting override.

The new version should fix almost all the problems you described.

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