AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )


A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!

Utilities
a day ago
2.0 - 2.1
250
Transportation Logistics Combat Armor

b "huh the funny tank wont go...fine i'll do it myself" - me, five seconds before imminunt death

a month ago
(updated a month ago)

The mod AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) (2.0.6) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event autodrive-fixed::on_player_driving_changed_state (ID 34)
LuaPlayer doesn't contain key player.
stack traceback:
[C]: in function 'index'
__autodrive-fixed
/scripts/sensors/enemy.lua:19: in function 'is_entity_shooting'
autodrive-fixed/scripts/sensors/enemy.lua:812: in function 'tick_combat_vehicle'
autodrive-fixed/scripts/sensors/enemy.lua:723: in function 'wake_up_combat'
autodrive-fixed/scripts/events/player_events.lua:144: in function <autodrive-fixed/scripts/events/player_events.lua:42>

Was me trying to use remote driving.

a month ago

Fixed in version 2.0.7, which is already uploaded and available for download!

The issue was caused by the game passing a LuaPlayer object directly as the driver during remote driving instead of a physical character entity. Thank you for reporting this!

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