AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )


A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!

Utilities
a day ago
2.0 - 2.1
250
Transportation Logistics Combat Armor

b Gates do not like the vehicles

a month ago

lmao, srsly. It seems that autodrive doesnt work too well with gates...or at least, that's how it seems like. Wont go through em or anything.

a month ago

Also of note, autodrive doesnt like this area. lmao. It's wony working here. https://prnt.sc/fZv0m50tEhUa

a month ago

....Uh. New information: Autodrive SPECIFICLY hates that area in particular due to how it exists, lmao. Landfill fixed it.

a month ago

Thanks for the feedback!

AutoDrive naturally supports gates and any vehicle can pass through them seamlessly (gates open automatically as the vehicle approaches).

However, pathfinding calculates movement using an expanded collision safety buffer around the vehicle to guarantee it won't clip into obstacles or slide into water. If a gate opening or passage next to water/cliffs is too narrow for this safety margin, the pathfinder will consider it impassable. Expanding the chokepoint or placing landfill (as you discovered) gives the vehicle enough clearance to safely plot a path.

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