Assault Spidertron


A more versatile alternative to the standard Spidertron. It features enhanced durability and a reworked arsenal: replacing three of its original four rocket launchers with a flamethrower, a machine gun, a small-caliber cannon, and a high-caliber main cannon that fires artillery shells. One rocket launcher remains as part of its default configuration. Additional customization options, including early unlocks, engine choices, and configurable weapon systems, make it a highly adaptable combat unit.

Content
19 days ago
2.0
3.60K
Transportation Combat
Owner:
DiabloPower
Source:
https://github.com/DiabloPower/assaul...
Homepage:
https://github.com/DiabloPower/assaul...
License:
MIT
Created:
4 months ago
Latest Version:
2.3.10 (19 days ago)
Factorio version:
2.0
Downloaded by:
3.60K users

Assault Spidertron Mod

Description

This mod adapts the Assault Spidertron created by Dave and brings it to the next level of functionality and compatibility with Factorio 2.0, including the Space Age expansion.

Mod Features

  • Enhanced Control: Remote driving capability lets you operate the Assault Spidertron from a distance.
  • Logistics Network Integration: Fully compatible with Factorio's logistics network for automated supply deliveries.
  • Updated Recipes and Weapon Configurations: Overhauled crafting recipe for the Assault Spidertron. Added new weapons and adjusted their stats for better game balance.
  • Arachnophobia Mode: A toggleable mode for players who prefer an alternative visual experience. Feedback welcome!
  • Early Unlock Option: A technology setting allows early access to the Assault Spidertron—normally unlocked after Spidertron research, but now available as early as after researching Tanks.
  • Engine Customization: Choose between a Void Engine or a Burner Engine, with an optional smoke effect. If the SpidertronEnhancements mod is installed, its engine settings can be applied.
  • Automatic Weapon Switching: Can be enabled to cycle through weapons after firing. Works best with weapons of similar range or near point-blank engagement.
  • Configurable Weapon Systems: Each weapon system can be toggled on or off individually. Set the number of active weapons per system (1–4) for optimal customization. Available weapon systems: Artillery Mortar, Assault Rockets, Assault Cannon, Assault MG, Assault Flamer.
  • Bob's Enemies Compatibility: Adds resistances for piercing damage from bobenemies mod.

Caution Regarding Explosive Weapons

It is highly recommended not to use explosive weaponry (e.g., cannon shells or rockets), especially when the unit is under AI control. Due to its tendency to fire in close quarters, explosive weapons can lead to self-inflicted destruction. Fortunately, a mod setting is now available to disable friendly fire, preventing accidental damage.

Credits

A big thank you to Dave for the original mod!
Graphics reworked by snouz.


Changelog:

A comprehensive list of changes can be found in the mod's Changelog file.