A more versatile alternative to the standard Spidertron. It features enhanced durability and a reworked arsenal: replacing three of its original four rocket launchers with a flamethrower, a machine gun, a small-caliber cannon, and a high-caliber main cannon that fires artillery shells. One rocket launcher remains as part of its default configuration. Additional customization options, including early unlocks, engine choices, and configurable weapon systems, make it a highly adaptable combat unit.
Mods introducing new content into the game.
Version: 2.3.10 Date: 2025-08-26 Changed: - Reworked friendly fire logic for Assault Spidertron to prevent self-inflicted damage. - Global force setting now syncs dynamically when Assault Spidertrons are built or configured. - Damage filtering added to selectively reverse friendly fire from allied Assault Spidertrons. - Improved stability and performance by avoiding tick-based scanning.
Version: 2.3.9 Date: 2025-08-15 Changed: - is now a valid military target for bitters/worms
Version: 2.3.8 Date: 2025-05-16 Added: - some code comments added
Version: 2.3.7 Date: 2025-05-15 Added: - Arachnophobia Mode (feedback very welcome)
Version: 2.3.6 Date: 2025-05-14 Added: - bobenemies compatibility
Version: 2.3.5 Date: 2025-05-10 Changed: - Legs repositioned to amend some small visual issues while running extremely fast
Version: 2.3.4 Date: 2025-05-08 Changed: - A clean fix (I accidentally deleted part of a function while adding code comments)
Version: 2.3.3 Date: 2025-05-08 Changed: - A quickfix
Version: 2.3.2 Date: 2025-05-08 Added: - Comprehensive code documentation and comments (not the most thrilling task, but undeniably useful!)
Version: 2.3.1 Date: 2025-05-08 Added: - reworked translations
Version: 2.3.0 Date: 2025-05-07 Added: - some Mod Settings - friendly fire (default: on, alternate: off) (ignored if Tarantulator Mod is installed) - automatic weapon cycling (default: off, alternate: on) - Assault Mortar Artillery Cannon amount (default=1, alternate: up to 4) - Assault Rocket Launcher (default=1, alternate: up to 4) - Assault Cannon (default=1, alternate: up to 4) - Assault Machine Gun (default=1, alternate: up to 4) - Assault Flamer (default=1, alternate: up to 4)
Version: 2.2.3 Date: 2025-05-04 Added: - Mod Setting -> Burner Engines smoke - yes: if a Burner Engine is selected it produces smoke - no: well... it does not smoke... - English, French and German translations for the new Mod Setting Changed: - When activated, SpidertronEnhancements' fuel consumption and fuel slot values are applied
Version: 2.2.2 Date: 2025-05-03 Changes: - french language fix
Version: 2.2.1 Date: 2025-05-01 Added: - Mod Setting for Spidertron Enhancements Mod Fuel Usage, is ignored if Spidertron Enhancements is not installed/activated - default Value is Assault Spidertron settings for Engine type and Fuel usage (250kw) - Enhanced Value is Spidertron Enhancements Mod settings for Engine type and Fuel usage (800kw) - English, French and German translations for the new Mod Setting Changes: - reordered Mod Settings
Version: 2.2.0 Date: 2025-04-26 Added: - Mod Settings - Assault Spidertron Tech Option (default=after Spidertron tech, Early Assault Spidertron=after Tank tech) - Engine Type (default=Void, alternate=Burner Engine) - Enable/Disable the Assault Mortar Artillery Cannon (default=Enabled) - Enable/Disable the Assault Rocket Launcher (default=Enabled) - Enable/Disable the Assault Cannon (default=Enabled) - Enable/Disable the Assault Machine Gun (default=Enabled) - Enable/Disable the Assault Flamer (default=Enabled) - alternate tech cost for Early Assault Spidertron Option - default = spidertron = 1, steel-plate = 200, advanced-circuit = 50 - early tech = tank = 1, steel-plate = 200, advanced-circuit = 100, engine-unit = 60, radar = 1 - alternate recipe cost for Early Assault Spidertron Option - default = same as Spidertron - early tech = 1000 Red, Green, Blue, Grey science packs by 60 seconds - alternate health for Early Assault Spidertron Option - default = 4000 HP - early tech = 2000 HP - English translation - French translation - German translation
Version: 2.1.1 Date: 2025-04-25 Changes: - Added technology (snouz)
Version: 2.1.0 Date: 2025-04-25 Graphics: - Graphics made HD (low res was used so far) (snouz) - Reworked some graphics, contrasts, colors (snouz) - Custom corpse (snouz) - New thumbnail (snouz) - New icon (snouz) - Optimized mod size (snouz) Locale: - Added French locale (snouz)
Version: 2.0.1 Date: 2025-04-25 Fixed: - the Changelog (i know, sounds kind of odd)
Version: 2.0.0 Date: 2025-04-19 Done: - Ported to Factorio 2.0 (including SpaceAge). Added: - Remote drive capability. - Logistics capability. - German translation. Changes: - The recipe: from: - Gun Turret = 1 - Flamethrower = 1 - Engines = 60 - Radar = 1 - Advanced Circuit = 100 to: - Spidertron = 1 - Steel = 200 - Advanced Circuit = 50 - Weapon loadout (Name, Max. Range, Min. Range, Damage Modifier, Projectiles per Second): - Assault Spidertron Mortar, 80, 20, 0, 0.24 - Assault Spidertron Rocket Launcher, 60, 5, 1.5, 1 - Assault Spidertron Cannon, 40, 0, 1.5, 0.3 - Assault Spidertron MG, 25, 0, 2, 2 - Assault Spidertron Flamethrower, 12, 3, 0, Not applicable - MG stats: - Range: 35 to 25 - Cooldown: 8 to 15 - Damage modifier: 0 to 2 - Damage resistances (type = negated, resistance): - Physical: 15 damage, 60% to 70% - Explosion: 20 damage, 75% to 80% - Laser: 0 to 15 damage, 70% - Acid: 0 to 15 damage, 70% - Electric: 0 to 15 damage, 70% - Fire: 15 damage, 60% to 90% - Impact: 100 damage, 80% - Slots: - Inventory: 60 to 80 - Trash: 10 to 20 - Logistic: 0 to 10 - Torso rotation speed: 0.002 to 0.02 - Energy source: Burner to Void Removed: - Fuel usage.
Version: 0.0.1 Date: 2023-04-20 Added: - Mod creation.