Aquilo Survival

by Ion7274

Welcome to Aquilo! In this mod, you will try to survive on the most remote, cold, and empty planet. However, as we know, there are no basic resources on Aquilo, and this mod will change that.

Overhaul
16 days ago
2.0
1.10K
Factorio: Space Age Icon Space Age Mod
Logistics Environment Fluids Manufacturing

g Is there something I don't understand?

11 days ago
(updated 11 days ago)

I've spent over 18 hours on this mod and I'm not going to stop YET. But during all this time, I've had a number of questions, misunderstandings, and a bit of despair. I'll say in advance that I'm just a beginner with less than 300 hours of play, so please understand and forgive. Also, more importantly, I don't use the time acceleration mod (I just don't know how to use it or even what it's called)
1) I'll probably start with the most painful thing for me: VERY LITTLE LITHIUM! more precisely, not a little in terms of quantity, but a little in terms of mining speed. With a quick calculation, in order to create only 1 yellow conveyor, I need to have a production rate of 57 lithium per second. But each deposit produces only 1 lithium per second (regardless of wealth), and that's not counting copper, steel, and stone... There is not even a question about the possibility of switching to red pipelines. In the vanilla version, this was also the case, but there the emphasis was on space logistics and you didn't physically need a lot of speed. Here I am (yes, it's me, because I'm a noob and I didn't watch the walkthrough from other people) I spent more than 6 hours just mining a measly 2.5 gels and 1 copper per second, and this is also due to the lack of lithium mining speed, because initially I planned to make 4 iron per second.
I would like to suggest increasing the rate of lithium mining or giving the opportunity to explore some technology/building that could increase its production.
2) Production... The extraction of basic resources is turning into some kind of madness. It feels like I'm in some kind of Seablock. I'll say right away, I don't mind at all if you extract resources slowly. This betrays the importance of your every advancement. But here, in addition to the slow production of everything, I have a strict restriction due to the cold. so in addition, there are holes with the location due to the brittle ice. when I look at the fact that my yellow iron conveyor needs more than 200 chemical plants, even more space, several stages of processing (which fortunately are few) and a huge amount of resources to build infrastructure around it such as heat, fuel and concrete, I want to cry. And not because it's difficult, but because it takes a lot of time to build all this, because you don't have any resource extraction. In this walkthrough, I'm building my third factory, and fortunately I'm halfway done (18 hours of play). But according to the plan, this plant should produce a pitiful (but very valuable to me) 1 yellow conveyor belt of iron, copper and stone.
3) The technology tree. I searched through the entire technology tree in the hope of finding at least something that would ease my suffering... But I still couldn't. Most likely, everything will be added in the future, but now the technology tree exists only to build a rocket and escape from this planet. I still don't understand why the architect's cards exist (they are often hidden since I haven't created a level 3 map yet, but still). And also (in my personal opinion) the progression in the game is very bad here. Again, many technologies and trees are either useless or just don't work the way they should. For example, in a regular factorio (and indeed on any planets except Aquilo), many technologies help: solar panels, batteries, modular armor, new furnaces and conveyors, and drones that change the game in a coordinated way. None of these technologies work here. There is no sunlight, no lightning, no enemies, drones are practically useless here. You just can't realize anything from this moh because of the peculiarities of the planet. To somehow increase the meaning of the research, I installed "RPG Maker".
I would like to see more technologies in the future that would make life easier. for example, cheaper concrete replacement, new fuels, new heating methods (I know about the existence of a thermal core, this is just an example). Yes, at least some kind of energy source for compact armor based on solid fuels, or a banal improvement of a pickaxe (for example, a pickaxe made of alloy steel)
A few words about the scattered loot: OH, MY GOD, THANK YOU THAT IT EXISTS...

Conclusion?... One thing is for sure: I'm not going to give up my walkthrough. The concept of survival on Aquilo has potential and there is a lot to grow. But now this mod is more like "escape from aquilo" than survival on it, since (at this stage of the mod) there is simply no point in surviving there. You won't get unique technologies, you won't get a unique way to extract resources (in terms of machanics such as on Gleb, Vulcanus and Fulgora), there is no "lore" here (probably ...) and most importantly: on this planet with these capabilities, it just doesn't make sense. On any other planet, you will get resources much faster and easier to scale. And Here? And here there will only be an exaltation. As they say, "no one promised that it would be easy..."
Oh, well, for clarification. I don't want to offend (except myself) the mod's author. I really like the mod, and that's why I shared my thoughts and experiences...

11 days ago

Thank you for the comprehensive review. I read it all.
Regarding the first point, my friend tested the mod, and if I'm not mistaken, he played it for 20 hours. At first, there were problems with lithium, but after a couple of adjustments to the lithium recipe, there were no more issues. However, yes, there is a problem closer to the middle of the game with lithium and the creation of iron, copper, or stone.
As for heat pipes, you can set the heating radius of the pipes in the mod settings. There didn't seem to be any problems with production, except for the constant heavy scaling of lithium production. I think this can be fixed by adding technologies to make gameplay easier.
Yes, I will definitely add technology. Perhaps there will be technology for heating drones, simple concrete, and other things. Thank you for the ideas.
The mod is about difficulty; it was never intended to be an easy game. Aquilo is by no means a simple planet. But perhaps after escaping from Aquilo, technologies for mastering will be unlocked. For example, super polymers. There are many ideas for them, such as super walls (for planets with enemies), powerful turrets, and more.
In general, thank you for your feedback, I will definitely take a closer look at your ideas. Thank you for playing.

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