This is a great mod, thank you.
I started on Gleba and was surprised to see that the rocket silo tech only requires red, green and blue science, whereas vanilla also requires the two other Nauvis techs (production and utility). Why was this changed? As far as I checked, the resources to make those science packs are attainable on Gleba. They also don't seem more annoying than military science, which being coal-bound seems like the hardest to produce en masse.
Part of me is glad I can go to space so early, this will make my Gleba run much more realistic. But if the change was made just to make the progression easier, I am not sure what to think of it.
So could you maybe expand the description of the mod to explain the changes in the tech tree for each planet and give the reasoning behind them?