You're welcome!
Only thing I really want to say about Fulgora being iron deficient: Yes, it is.
On default settings, iron really is a problem, though there is a couple ways of getting it besides recycling gears. You could recycle batteries to get iron, concrete to get iron ore (though it's pretty bad), even green circuits can give you iron - and once you get to space, you can send down iron ore from asteroids to help supplement it all. You have to do it for military science
Part of the trick is also finding a good island to start on, one that has a decent amount of scrap and at least a little bit of space, instead of building on one of the tiny islands. Scrap productivity is a research you can get pretty early on, so that will make the patches last a little longer.
As a last resort, you could always change the map settings to make Fulgora a little more bearable, if that's the kind of thing that suits your fancy.
I like that there's a bit of a challenge there, it forces players to be creative and find other ways besides gears to get iron - most of the iron in a normal base is going to either steel or gears, and since you don't really need to craft those, you do end up needing less iron plate than usual, despite it still being the main bottleneck.
Even if I'm probably not going to change it, thanks for the feedback, and for playing the mod! I'm glad the rest of Fulgora wasn't a problem.