Any Planet Start


Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!

Content
28 days ago
2.0
22.4K
Planets Environment

g ❌ Issues when combined with Delete planet mods

a month ago

Hello, sorry to bother you with something that isn't necessarily an issue with your mod. but, when combining starting on fulgora with this mod.

With the delete planet compatibility mod and delete vulcanus and delete gleba, the check that mod makes to determine which of the delete mods is active includes the planet you have picked via an planet start.

This is done by calling a function they write,

function check_mod(name)
return data.raw.technology["planet-discovery-"..name].hidden
end

which they accomplish in the planet specific submods by doing this

if data.raw.planet["vulcanus"] then
data.raw.planet["vulcanus"].hidden = true
end

with vulcanus being replaced with whatever planet the mod is removing,

The delete planet mods have not been updated in 6 or so months and im not sure when it will be, is there anything you can do your end to stop it from thinking starting on a planet means its delete submod is active.

If not I understand completely and thank you for your time.

a month ago

Unfortunately I don't think I can do anything on my end as I need to have those technologies hidden.
That is a really weird way of checking for the other mods though, because they could have just checked if mods["mod-name"] to see if it was enabled directly, instead of the roundabout way they're using technologies currently.

a month ago

Ahh I figured as much, thank you anyway for replying.

So in theory if i edited the files in the delete plant compatibility mod to the "if mods["mod-name"]" you suggested, that should work as sort of a diy hotfix to make it detect better?

a month ago

Oops, didn't see this earlier, sorry! I don't know for sure if it'll work, but someone else tried it on my discord and it seems like they got it working, so it's worth a shot.

a month ago

That's alright, I wasn't assuming quick responses.

I managed to use your idea of checking if mod code to do it, but then discovered several recipes that didnt have different recycling recipes, so until I can work out how to fix those for the planet specific buildings the delete mods change ive paused my playthrough. Thank you for the help you provided tho.

a month ago

No problem, and that's too bad. I wish I could be more help, good luck with that!

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