Any Planet Start


Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Now compatible with some modded planets!

Content
2 months ago
2.0
11.9K
Transportation Environment

g ✅ Science Cost Multiplier

2 months ago

If you start on Vulcanus, the only way to build a fully automated science setup, is by unlocking Foundries first.
This tech requires you to research "Automation 2" and "Concrete", both of which require red science to unlock.
When you play with a science cost multiplier (e.g. 1k), this becomes a big problem since you need 40k science to unlock both of them.

Thank you for this great mod.

2 months ago

Ooh, that's something I forgot about. I'll fix starting techs for all planets next update, just need to add an ignore multiplier property to the technologies.

2 months ago

Forgot to mention here, but this was fixed in 1.1.6. Thanks for the report

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