To start with, a gleba start is pretty rough on burnable fuel. I might be missing something, but:
1) The fairly high cost of research to get heating towers, rocket fuel, and electric furnaces makes for a fairly long, pretty nasty 'burner' phase.
2) The best option is burning unprocessed fruit but of course you'll be seed negative doing that.
When you combine this with the incredible cost of military science, how incredibly ineffective handheld rockets are at killing stompers, you spend a really, really long time (several hours) 'trapped' in a starting area having to be extremely careful with your pollution cloud until you finally get some efficient power generation and a tank to deal with medium stompers that show up shockingly early now.
It's all mostly doable, just very, very slow and tedious. The biggest problem is the typical science rate of 45/minute for military science would require six full belts of spoilage (coming from... nutrients maybe? Eventually you could do nutrient recycling.) and a whopping 75 biochambers to burn it into carbon.
I modified the grenade recipe to take 1 explosives instead of 10 coal to make it possible to do military research without going crazy. I know you don't want to make too many changes other than fixing softlocks, but that might be one worth considering. I'm not sure what would be a reasonable change to improve the starting power situation. Maybe modify more of the trees to drop wood? Or add big rocks with coal in them?