Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Now compatible with some modded planets!
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
Map generation and terrain modification.
Blue Science technology does not require engines to be researched, despite using them to craft blue science. Just FYI
Which planet did you start on? The tech tree is different for each one.
Oh fair point. I did a Gleba start in this case.
Fixed in 1.1.0, thanks for the report (and sorry it took so long).