Alien Biomes


A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.

Tweaks
1 year, 5 months ago
0.14 - 1.1
542K
Environment

g Error on start

5 years ago

5.266 Script @alien-biomes/data-final-fixes.lua:248:
Tile 256 excluded: rusty-metal
Tile 257 excluded: sand-1
Tile 258 excluded: sand-2
Tile 259 excluded: sand-3
Tile 260 excluded: sand-cobblestone
Tile 261 excluded: sand_dark_blueprint
Tile 262 excluded: sand_light_blueprint
Tile 263 excluded: smooth-concrete
Tile 264 excluded: snow
Tile 265 excluded: tar
Tile 266 excluded: titanium-arrow-grate
Tile 267 excluded: titanium-arrow-grate-down
Tile 268 excluded: titanium-arrow-grate-left
Tile 269 excluded: titanium-arrow-grate-right
Tile 270 excluded: toxic
Tile 271 excluded: tutorial-grid
Tile 272 excluded: wood-floor
Tile 273 excluded: yellowbrick
Tile 274 excluded: clay-bricks

12.657 Error ModManager.cpp:1024: Error in assignID, tile with name 'sand-cobblestone' does not exist.

Source: dry-grass-cobblestone (tile).

12.814 Mods to disable:Failed to load mods: Error in assignID, tile with name 'sand-cobblestone' does not exist.

Source: dry-grass-cobblestone (tile).

Mods to be disabled:
• Extra_Floors
• alien-biomes

5 years ago

It comes from:
data.raw.tile["dry-grass-cobblestone"].next_direction = "sand-cobblestone"

5 years ago

That should be fixed now. "next_direction " wasn't part of the prototype spec when the mod was originally made.