Alien Biomes


A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.

Tweaks
1 year, 5 months ago
0.14 - 1.1
544K
Environment

Changelog

Version: 0.6.8
Date: 03. 11. 2022
  Compatibility:
    - Added warning message when Alien Biomes has to remove tiles from other mods due to the tile limit.
    - [K2] K2 tiles are now considered higher priority and will be kept before tiles from other mods when the tile limit is reached.
    - [IR] Fixed a crash that could occur when trying to modify tree prototypes that don't have an autoplace specification.
    - [IR] Eased tile restrictions for IR's rubber trees, which are now only restricted from spawning in volcanic and frozen biomes.
Version: 0.6.7
Date: 17. 02. 2022
  Compatibility:
    - Fixed load order problem with IR2.
Version: 0.6.6
Date: 16. 02. 2022
  Bugfixes:
    - Fix tile transition to "water wube" for future menu simulations.

  Compatibility:
    - Landfill won't collide with resources is water also doesn't (for mods with water resources).
    - Allows IR2 rubber trees to spawn on grass.
Version: 0.6.5
Date: 15. 05. 2021
  Locale:
    - Russian translation thanks to Shadow_Man.
Version: 0.6.4
Date: 21. 01. 2021
  Compatibility:
    - Spider leg fix for Klonan.
Version: 0.6.3
Date: 14. 12. 2020
  Bugfixes:
    - Fixed player wouldn't collide with pipes due to shared code with Combat Mechanics Overhaul. (You can use Combat Mechanics Overhaul to get that feature.)
Version: 0.6.2
Date: 12. 12. 2020
  Changes:
    - Tree collision changes: Previously trees were given much smaller collision boxes to make it easier for players to move through but this had unwanted sideffects. Now trees don't collide with the player at all and have their collision box restored to the vanilla default size.
    - Some trees have additional tile restrictions. This prevents grassland trees from appearing on dirt and dryland trees appearing in desert.
    - Increased tree pollution absorption by 50%.
    - Trees have layered icons with tinted leaves.

  Locle:
    - Trees have names.
Version: 0.6.1
Date: 24. 11. 2020
  Info:
    - Updated for Factorio 1.1.
Version: 0.5.8
Date: 16. 08. 2020
  Changes:
    - Added nuclear ground as a priority tile.
Version: 0.5.7
Date: 07. 08. 2020
  Locale:
    - Added Japanese translation.
Version: 0.5.6
Date: 31. 05. 2020
  Locale:
    - Added Chinese translation thanks to Frost.
Version: 0.5.5
Date: 26. 05. 2020
  Changes:
    - Specified the minimum Factorio version number as 0.18.27.
Version: 0.5.4
Date: 24. 05. 2020
  Changes:
    - Added character footstep and vehicle driving partical effects for all tile types (but still a work in process).

  Bugfixes:
    - Fixed loading error with newer versions of Factorio if the "remove obsolete tiles" option was enabled.
Version: 0.5.3
Date: 29. 04. 2020
  Changes:
    - Added experimental rivers generation. The rivers genereration is acceptable in some cases but in most cases the effect is not great so it is disabled by default.
    - Changed the structure of mod settings so that other mods can alter the list of allowed values and force certain tiles to exist if they are required. If you are not using the default settings then it is advisable to match your previous settings before loading an old save.
Version: 0.5.2
Date: 21. 03. 2020
  Bugfixes:
    - Fixed a mod compatibility issue related to removing tiles in settings.
Version: 0.5.1
Date: 27. 01. 2020
  Info:
    - Updated for Factorio 0.18.

  Changes:
    - Added reflections for trees.
    - Added normal maps for trees (so the leaves sway in the wind).
    - Updated licence file to specifically allow streamers and youtubers to feature the mod, and to list discord https://discord.gg/ymjUVMv as the primary locating for suggested code changes.
Version: 0.4.16
Date: 22. 10. 2019
  Changes:
    - Changed landfill texture to use new dedicated landfill texture.
Version: 0.4.15
  Changes:
    - Increased frozen biome pollution absorption (more).
Version: 0.4.14
  Changes:
    - Increased frozen biome pollution absorption.
Version: 0.4.14
  Bugfixes:
    - Update tree picture prototype to match a change in the base game.
    - Added a missing terrain tile to the priority tiles list.
Version: 0.4.12
  Bugfixes:
    - Mod portal zip file seemed to be broken for some reason. Also fixed the change log.
Version: 0.4.11
  Changes:
    - Changed shallow water so it can't spawn above elevation 0 and put water on otherwise waterless planets.
Version: 0.4.10
  Graphics:
    - Upscaled Medusa tree graphics by Kamsta99
Version: 0.4.9
  Bugfixes:
    - Fixed trees not being selectable over resources.
Version: 0.4.8
  Changes:
    - Changed to static title transitions so that the mod can't be disabled by other mods recklessly changing vanilla functions.
  Features:
    - Changed tree selection priority so they are not in the way.
Version: 0.4.7
  Bugfixes:
    - Fixed error if you disable all volcanic tiles.
Version: 0.4.6
  Changes:
    - Put "out-of-map" tile back at layer index 0.

  Ease of use:
    - Reduced tree and rock health.
    - Reduced rock spawn amounts.

  Graphics:
    - Partial hr graphics for snow biome trees thanks to Kamsta99.
Version: 0.4.5
  Bugfixes:
    - Fixed issue with landfill and Dectorio.

  Changes:
    - Added pollution absorption rates matching the new spec.
    - Increased scale of in-biome tile noise to reduce 'camo' effect.
    - Moved 2 of the 5 dirt tiles into small rare dirt patches within grass biomes.
Version: 0.4.4
  Bugfixes:
    - Fixed landfill would not work on wetland shallow water
Version: 0.4.3
  Changes:
    - Removed around 150 noise layers by changing tiles from having their own noise layer to using the same one but with offsets. This should fix issues where the game would crash from having too many noise layers. The mod only adds 5 now.
Version: 0.4.2
  Changes:
    - Vanilla "grass-1" is no longer a required
Version: 0.4.1
  Info:
    - Updated for Factorio 0.17.

  Changes:
    - The terrain climate mod settings have been merged into map settings.
    - Terrain placement changed to use the probability expression system of 0.17.
    - The 'Regenerate Map' code has been removed and made into a standalone mod: "Regenerate Terrain".
    - All tree settings have been tweaked.

  Features:
    - Sand now appears next to water for beaches.
    - Original Palm trees have been added, they spawn on beaches.

  Major Features:
    - Shallow water has been added to coasts.
    - Shallow water has been added to wetland biomes.

  Sounds:
    - Created spashing audio for shallow water.
Version: 0.3.9
  Changes:
    - Added settings so that you completely remove biomes from the game, preventing them from loading and taking up tile ids (255 tile limit).

  Optimisations:
    - Most decoratives now use tinting instead of dedicated textures.

  Ease of use:
    - Added setting to reduce terrain player movement penalty.
Version: 0.3.8
  Changes:
    - Added decal layer correction post process.
Version: 0.3.6
  Bugfixes:
    - Fixed wrong function call.
Version: 0.3.5
  Major Features:
    - If over 255 tiles are in data.raw the game won't load, so tiles are removed (replaced with landfill) until it will load an you can access the menu. This at least lets you access the menu and disable mods that add tiles you don't need, or you can play that way if you don't mind missing those tiles. You can see what is removed in your log file.
Version: 0.3.4
  Changes:
    - Made obsolete vanilla tile removal optional (disabled by default) so that mods that require them will not break. Restored dead trees.
Version: 0.3.3
  Bugfixes:
    - Fixed Craters for medium res.
Version: 0.3.1
  Info:
    - Complete rebuild. There may be bugs.
Version: 0.2.7
  Bugfixes:
    - Fixed stone decals being removed by vanilla change.
Version: 0.2.6
  Bugfixes:
    - Fixed decals overlapping water (on newly generated sections).
Version: 0.2.5
  Bugfixes:
    - Fixed sounds were missing from v0.2.4 due to a new packaging script missing them.
Version: 0.2.4
  Changes:
    - Added generic bedrock decals for most biomes.

  Graphics:
    - Added some High-Resolution graphics.
Version: 0.2.3
  Bugfixes:
    - Fixed landfill appearing as red desert.
Version: 0.2.2
  Info:
    - Updated for Factorio 0.15. High-resolution graphics will be in a future release. If continuing a 0.14 map there may be hard edges on newly generated chunks.
Version: 0.1.7
  Features:
    - Adds 2 new tree types with completely original models (i.e. not a recolour of vanilla trees). Snow Fir Tree, and Volcanic Coral Tree.
Version: 0.1.6
  Bugfixes:
    - Fixes placing landfill in deep water.

  Features:
    - Landfill now has it's own tile type and a new icon.
Version: 0.1.5
  Features:
    - Added Volcanic Tileset.

  Bugfixes:
    - All biomes (including vanilla land tiles) now have the missing u and o variants, which means that you don't get the weirdness that can happen in vanilla when you place flooring near a biome transition.
    - All tiles (including vanilla) now have order strings so they are in a sensible order in the map editor.

  Locale:
    - All tiles now have locale strings.
Version: 0.1.4
  Sounds:
    - Snow Footstep Sounds
Version: 0.1.3
  Bugfixes:
    - Fixed Tundra assignment.

  Features:
    - Added more tree variations.
Version: 0.1.2
  Changes:
    - Improved biome distribution edge blending (less straight lines)