So!
Haul and mine works perfectly, I like those.
Except I still don't understand why is there recall AND cancel job. Both cancel jobs.
I think cancel job should work like the current recall, and new recall should just tell the worker to dropoff it's inventory before returning to work (So you could not wait for the full inventory) maybe?
Anyway, now to the actual bugs. I tried out the mod on early-game Space Exploration so some issues might stem out of there.
- They take resources from chests very inconsistently. They can grab them once then entirely forget that the chest exists after some time.
- When they don't have enough resources to handcraft they tend to not just stop working but still try picking up and then immidiately putting down whatever there was in the chest.
- With both a construction work and and item requests, workers that have their stations placed nearby go haywire
- Contruction workers really struggle to place building in tight places. I tried my usual miner blueprint, the one where it's two lines of miners with a belt between them that has poles in undergrounds, they really struggle to build it.
- When they try to handcraft stuff by picking up stuff from partially full belts, and they want to return some materials... Well... You get unwanted iron sticks on your iron belt. I don't think there's ever a case when they should do that.
I really like how the mod works, it just needs a bunch of bugfixing, and it will be an S-tier early game mod
I especially like how they are slow but very autonomous and long-range, the handcraft ability is top notch when it works, I was squirming out of excitement over worker requests