🌐T.I.M.S.A.B.A.


Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Полная интСграция Space Age с ΠΌΠΎΠ΄Π°ΠΌΠΈ Angel's ΠΈ Bob's. Π•Π΄ΠΈΠ½Ρ‹ΠΉ баланс, Π½ΠΎΠ²Ρ‹Π΅: сущности, ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚Ρ‹, Тидкости, Ρ€Π΅Ρ†Π΅ΠΏΡ‚Ρ‹ ΠΈ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, Π° Ρ‚Π°ΠΊΠΆΠ΅ ΠΎΠ±Π½ΠΎΠ²Π»Ρ‘Π½Π½Ρ‹Π΅ ΠΈΠΊΠΎΠ½ΠΊΠΈ. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.

Mod packs
3 days ago
2.0
939
Factorio: Space Age Icon Space Age Mod
Planets Logistics Mining Fluids Manufacturing Power

b Game won't load after last mod update (Corrected)

14 days ago

Failed to load mods: Error in assignID: item with name 'angels-sintering-oven' does not exist. It was removed by TIMSABA.

Source: angels-sintering-oven (assembling-machine).

Only required mods are enabled. I disabled all other mods (optional planets, some QoL, etc.), reset mod settings and still get an error.

If you don't have time to wait, here's the solution:

  1. Open the TIMSABA archive
  2. Navigate to: TIMSABA /prototypes-final-fix/duplicate-items-and-fluids/
  3. Open the angels file
  4. Find the line: if settings.startup[setting_early_sintering_oven].value == false then
  5. In the block: for _, BUILD in pairs(sintering_ovens) do, add the line data_assembling[BUILD] = nil before end

You'll end up with a code snippet like this:

    local sintering_ovens =
    {
        sintering_oven_1,
        sintering_oven_2,
        sintering_oven_3
    }
    for _, BUILD in pairs(sintering_ovens) do
        data_item[BUILD] = nil
        data_recipe[BUILD] = nil
        data_recipe[BUILD .. _recycling] = nil
        if mods [panglia_mods] then
            data_recipe[item_ .. BUILD .. _panglia_crushing] = nil
        end
        data_assembling[BUILD] = nil -- This line is needed for everything to work.
    end

Anyway, this issue will be fixed in the upcoming 1.4.0 update.

Corrected.

New response