Story Missions - [Scenario Pack]


Campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of unknown planet where crash-landed years ago. How to play? Install and click on NEW GAME button. You'll see missions in the menu. For more info, check mod portal (Note: DLC is not supported). Locales: EN,CZ,SK,RU,DE,KO,ES,CN

Scenarios
10 months ago
1.1 - 2.0
30.1K
Planets Trains Environment

b Mission 10 - Freeport intro

3 months ago
(updated 3 months ago)

After completing "build 8 turrets around pumpjacks" objective an intro for Freeport played and the game displayed an error:

The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_sector_scanned (ID 7)
__level__/control.lua:4267: attempt to index field 'character' (a nil value)
stack traceback:
    __level__/control.lua:4267: in function 'init'
    __core__/lualib/story.lua:71: in function 'story_update'
    __level__/control.lua:13305: in function <__level__/control.lua:13302>
a month ago

How did you complete the part of building train tracks to the new Forest Horizon Point base?

When i built the tracks and power there, i only got credit for getting power, but it didnt complete the part of repairing the tracks to the new base?

Right now my train is sitting in the base, and it has power, but im stuck on the same objective: https://imgur.com/a/usw6Na5

a month ago

hi, try to build tracks and power line simualously, sometime there is bug in train schedules (maybe you can actually control the train, im not sure now)

a month ago

After completing "build 8 turrets around pumpjacks" objective an intro for Freeport played and the game displayed an error:

```
The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_sector_scanned (ID 7)
level/control.lua:4267: attempt to index field 'character' (a nil value)
stack traceback:
level/control.lua:4267: in function 'init'
core/lualib/story.lua:71: in function 'story_update'
level/control.lua:13305: in function <level/control.lua:13302>
```

probably some other mode just killed this script

15 days ago

Thanks for your reply. This was one of those issues I did not understand at all until I solved it accidentally. Your logic was sound, I just messed too much.

You see, at the start I got so sad when the debris hit the first base (right when we get the train to the base), that I reloaded and got the base to build me a rocket launcher before I connected the train. That's why I removed the inserter and belt to the assembler at this base, to stop them from making a(nother) rocket launcher for me.

And it turns out that was the trigger for the next objective...
Maybe make them all unmovable?

Thanks for the reply! Much love for the best mod in the game, this gives a totally new purpose to the game! 👍❤️

15 days ago

This was the mod list I used when played mission 10:
https://ibb.co/5xWtZs9V
(plus Story Missions itself, of course)

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